“Creating Parquet Floors and Rugs for Interior Visualisations’’ is our latest Tips & Tricks instalment for Forest Pack and RailClone.
In this tutorial we will look at how to use Forest Pack to create rugs by scattering small patches of actual geometry. This approach benefits from allowing you to precisely model the pile for your rug in as much detail as you need, a thread at a time if necessary. Thanks to instancing, in most cases it will also use less memory and render faster than displacement or Hair and Fur approaches.
While we’re considering what’s under our feet, we can also look at how to create two types of fully parametric wooden parquet floor using RailClone. Texture-based approaches have their limitations - by using real geometry we can add subtle transform randomisation as well as using a simple technique to disguise texture repetition and add a random value tint to individual planks.
The majority of this tutorial can be completed with the free versions of Forest Pack and RailClone. These Lite versions don’t allow you to scatter on undulating surfaces, so you won’t be able to create wrinkled rugs. But if you don’t plan on introducing trip hazards to your scenes, there’s no reason not to give it a try!
Please jump to our tutorial section
for video and written versions of this release.