” is our latest Tips & Tricks instalment for RailClone. In this episode we're going to demonstrate how to distribute pre-built assets to quickly create procedural cities using Forest Pack and RailClone.
Using a simple grid, we’ll demonstrate how to populate a city with 3 types of building, each showcasing a different technique. We’ll start with courtyard buildings, add towers that are automatically scaled and oriented to fill and entire city block, and finally fill blocks with multiple mid-size commercial buildings.
The techniques shown in this tutorial can be used with the free Lite version of RailClone
so if you’re not yet a RailClone user then here’s a great excuse to take if for a spin.
Visit our tutorial section
to read the latest instalment in full. 3 new Macro Tutorials
In addition to our latest long form tutorial, we recently also released 3 instalments of our regular short tutorial series in which we share an explanation of a RailClone macro, a Forest Pack effect, or a useful tip. Here’s what you might have missed:
We remind you these tutorials are made by request, so if you have an issue you would like to see featured, please visit our forum and let us know.
|Using RailClone's Gradient Probability macro|
Learn how to use a RailClone macro to switch between two different values based on their position along either the X or the Y Spline. The tutorial uses a building facade as an example, but the technique has many more applications
|Making a Picket fence with RailClone|
In this tutorial we explain the Sub-Evenly macro. a useful node that allows you to add evenly segments between existing evenly segments. To illustrate we demonstrate how to make a procedural picket fence.
|Scattering Around the Perimeter of an Object or Area |
In this tutorial we explain how to use inverted falloff curves to scatter items around the edge of Include and Exclude areas, a technique we use to scatter the leaves around the text and heart shape in the sample image.