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Author Topic: Forest Pack Pro 3.2.7 beta  (Read 8082 times)

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Forest Pack Pro 3.2.7 beta
« on: September 08, 2009, 03:53:53 PM »
Note 1: Beta versions include new features and fixes, but a beta version is NOT the final version of the product and therefore we not guarantee an absence of errors that may disrupt the computer's operation and/or result in data loss. Use it always at your own risk.

Note 2: If you use network licenses, be sure to upgrade the Licenser Server to version 1.06 (download it from User Panel->My Products)

Note 3: The installer overwrites the default libraries. If you have modified them, make a copy before upgrading (C:\Program Files (x86)\Itoo Software\Forest Pack Pro: lib, maps and matlib folders). However, we suggest not modify the default libraries and create a new Category/Library for your plants.

Forest Pack Pro 3.2.7b

Distribution Map

- Added support for all types of maps, not only bitmaps. These include animated and procedural textures.
- New parameters: pixels X/Y. Use them to adjust the density in the distribution pattern (maps only)

Tint Color
   
- Added support for animated maps
- New parameter for Tint Map: "Get UVW from Surface":
     when checked, UVW coordinates are taken from Surface. If not, from Distribution Map
- Fixed rendering artifacts when using Tint Map in VRay


Forest Pack Pro 3.2.6b

New Features

- Tint Color Maps. Includes two modes: random pixels or applied as texture over Surface.
     All parameters can be defined in Forest plugin (global) or in Forest Material (local by material)

Custom Edit->Creation Tools
      
- Fixed bug when randomizing samples from Geometry List
- It's not needed to reselect objects to create a new distribution
- Area mode now uses density values (items per area), instead absolute number of items
- Estimated number of items before creating

Other changes and fixes

- Fixed error message "parameter geomtex has invalid type 15" when loading presets
- Fixed crash when rendering invalid Forest objects (F icon) and using Forest Material (VRay only)
- Gamma is properly applied in Library Browser
- Tint Override in Forest material was using only of the two gradient colors (Mental Ray only). Fixed.
- Exclude spline was not working if it was not Z aligned with include spline
- "Surface->Follow Animation" parameter renamed to "Surface->Auto Update"
- "Surface->Follow Animation->Only on Rendering" parameter removed. Surface always is updated before rendering

Tint Color Map samples:

 

Forest Pack Pro 3.2.5b

- Items can be rotated along any axis, not only Z
- Added random rotation for X,Y axis. Negative ranges are supported
- Fixed distributions issues using more than 100 items in the Geometry List
- "Hide Custom Objects" parameter (Display rollout) was hiding objects randomly
- "Add Multiple" selector (Geometry rollout) now accepts XRef objects
- XRef Materials support
- New random scattering algorithm: creates more uniform distributions, and works with large Geometry Lists (>100 samples)
   NOTE: This may change the distribution of existing scenes. If you want to use old system, set oldRandomDist=1 in forespack.ini
- Added button (R) to randomize probabilities of Geometry List
      
Custom Edit
      
- Random translation can be used with Custom Edit mode
- Simplification Level (Display rollout) now works with Custom Edit mode
- Fixed issues with Align to Surface option
- New Creation Tools modes using reference objects:
   * Pivot - Replaces old "In Objects Positions" mode. Now can get rotation and scale values
   * All Faces - Creates an item at center of each face. Item is aligned to point at farthest vertex from center
   * Area - Distribute randomly n items on surface of the reference meshes
- All Creation Tools works in 3D. Scattering over complex surfaces is now possible.
   
Licensing
      
- Solved reactivation issues in multiprocessor systems


The software can be downloaed from the User Panel :

http://www.itoosoft.com/english/menu.php?id=userpanel

Carlos Quintero
iToo Software