Information (read-only) => Announcements => Topic started by: iToo on March 28, 2016, 11:28:55 AM
Title: Forest Pack Pro 5.0.4 beta
Post by: iToo on March 28, 2016, 11:28:55 AM
Note 1: Forest 5.0.4b requires a license upgrade. See this post (http://forum.itoosoft.com/index.php?topic=3565.0) for details.
Note 2: Beta versions include new features and fixes, but a beta version is NOT the final version of the product and therefore we don't guarantee there won't be errors that may disrupt the computer's operation and/or result in data loss. Use it always at your own risk.
Registered users of Forest Pack Pro can download the upgrade from the User Panel->Beta versions (http://userpanel.itoosoft.com). For any question about this release, please use the Forest Pack beta forum (http://forum.itoosoft.com/index.php?board=11.0).
Forest Pro 5.0.4 beta
- Added toolbar with shortcuts to: add FP object, add Forest LOD, Forest Tools and Forest Lister. - Added Effects Library Browser. - ForestEdge works properly with new Corona 1.3 materials. - Forest Lister shows number of estimated render items, instead number of viewport items as before. - Fixed crash with VRayClipper. - Fixed 'Zoom extent' behaviour with selected items in Custom Edit mode. - Fixed: Forest LOD using Look-At target doesn't work without a camera assigned. - Fixed: Distribution->Collision->Radius affects to Edge mode, even with collision checking disabled. - Fixed continuous rebuild when using nested Forests with "Consolidate Materials" off.
Forest Pro 5.0.3 beta
- Forest Lister:
* This new tool simplifies the management of scenes that contain multiple Forest Pack objects. * It comprises a simplified interface allowing you to rename, enable/disable, hide/unhide, and select Forest objects, display useful information, and speed up editing properties. * See details in the documentation (http://docs.itoosoft.com/display/FORESTPACK/Forest+Lister).
(http://i.imgur.com/6T1KFm1.jpg)
- Max 9 to 2009 are not longer supported. Minimum version supported is Max 2010. - Added support for V-Ray motion blur and velocity channel with animated objects (both proxies and meshes). - Fixed Forest Color map names in Slate Editor. - ForestEdge's opacity texture is applied correctly in Corona Renderer. - Fixed distribution on Cluster using multiple items with same Color ID (new feature in FP 5, but bugged in previous version). - Fixed: 'F' icon cannot be selected from the viewport. - (*) Added "copyMaterialFromObjects" parameter to forestpack.ini. Set it to zero to avoid that material is copied to Geometry->Material when picking Custom Objects.
(*) forestpack.ini can be found at C:\Users\<user name>\AppData\Local\Autodesk\3dsmax\<max version>\ENU\en-US\plugcfg folder.
Forest Pro 5.0.2 beta
- Improved hit-test viewport performance for mesh modes. - Fixed Forest Color and Edge mode with Corona Renderer. - Fixed Mental Ray error using Animation->Frame from Map. - Fixed crash bug on Forest objects that use only billboards only (FP 5 bug). - Fixed: First face on UV surfaces is skipped from scattering (FP 5 bug).
Forest Pro 5.0.1 beta
- Fixed random crash bug.
Forest Pro 5.0.0 beta
Effects:
- This new feature lets you to extend the functionality of Forest Pack by adding endless possibilities for animation, random transform, colouring, etc. - Similar to a scripting engine, it's based on mathematical expressions which are applied to the Forest items. - Effects can be loaded from a from a library (not available yet), importing them from individual files, or creating your own using expressions. - Exportable parameters and references are allowed, letting you to create an easy interface for end users. - See the documentation (http://docs.itoosoft.com/display/FORESTPACK/Effects) for full reference and examples. - Note: the "Library" button in the Effects rollup has no effect yet, but the Effects editor (clicking the "Edit" button) is fully functional.
Library:
- Added new presets: Mulch and Rugs.
(http://i.imgur.com/KXrHfFd.jpg)
(http://i.imgur.com/Js5SYPr.jpg)
- Library presets can use nested Forest objects, but with several restrictions: * Nested objects must use only area splines, not surfaces or exclusion objects. * Be sure there are no duplicate names in custom objects or areas.
- Added "Render quality" option to the library presets. Enables you to select simplified materials for faster render times. * Actually this option is available only for V-Ray materials. * It works by modifying standard materials using Maxscript. For example, in V-Ray it replaces VRay2sidedMtl by VRayMtl. * You can add your own materials procedures by editing the function "updateLibMaterial" in forestlib.ms. Ask us in the forum for more details.
- Areas->Falloff global parameters and Transform->Probability curves are imported from library presets. - Added Maxwell materials for Lawns, Leaves, Meadows and Stones presets. - Auto generated materials are optimized, removing unused and duplicated materials. This is particularly useful for nested Forest objects. * If your materials require the previous behaviour, this feature can be disabled by setting optimizeAutomaterial=0 in forestpack.ini.
Other features:
- Added support for V-Ray 3.3. * Forest Pack 5 benefits of the render performance improvements of V-Ray 3.2 and 3.x. In our tests speed gains were between 40% to 100% depending of the scene. * V-Ray 1.5 and 3.0 are not longer supported. Currently supported V-Ray versions are 2.x, 3.1, 3.2 and 3.3.
- Added Areas->Edge mode for Mental Ray and Corona renderer. * These renderers require to use "Forest Edge" (a new procedural texture map) in the opacity slot of ALL materials used by the Forest Object. * Forest Edge has no effect when used with other render engines. * Added support for "Forest Edge" in the Material Optimizer, so it can be applied with a single click in your scene or material library.
(http://i.imgur.com/Oy37Zlk.jpg)
- Distribution->Diversity Map and Clusters now recognize multiple models with the same color ID, handling them as a group with their own Probability values. * To keep compatibility with existing scenes, this feature is applied only on new FP objects. * This feature is not compatible with Areas->Select models. In this case, the previous behaviour is applied (using only the first color ID match).
- Added support of V-Ray Velocity channel for animated proxies. - Distribution->Max.Density range is raised to 999. - All scattering limits (Distribution->Max.Density, Display->Max Items/Faces) can be disabled by setting the value to zero. - Default Distribution Map is changed to "dense". - Optimize Materials automatically replaces "Normal Bump" maps with VRayNormalMap. - Improved memory usage rendering animations with Mental Ray.
Fixes:
- Fixed random crashing bug rendering with Mental Ray in Max 2016. - Fixed solid color screen after cancelling a Corona render. - Fixed crash when navigating in viewport while Corona is rendering. - Fixed crash using Corona interactive with Forest Color. - Fixed duplicated IDs on Geometry list with Copy/Paste operations. - Geometry List->Copy/Paste now copies the color ID correctly. - Fixed bug with Areas->Object exclude->Top limit.