(http://docs.itoosoft.com/download/attachments/10715216/FP5_RC2_6__800x350.png?version=1&modificationDate=1460062301295&api=v2)
We are delighted to announce the release of Forest Pack 5 with a host of brand new features and fixes to improve speed, increase usability and make the plugin more flexible than ever. For a taste of what’s new, check out the comprehensive release notes and demo reel below.
Note 1: Forest 5.0.5 requires a license upgrade. See this Knowledge Base (http://docs.itoosoft.com/display/KB/How+to+Upgrade+your+license+for+FP+5+and+RC+2.6) article for details.
Registered users of Forest Pack Pro can download Forest Pack 5 from their User Panel (http://userpanel.itoosoft.com). For any question about this release, please use the Forum (http://forum.itoosoft.com/).
Forest Pro 5.0 Release Notes
New Features
- Added support for V-Ray 3.3
- Added a new Forest Lister
(http://docs.itoosoft.com/download/attachments/10715216/image2016-4-1%2012%3A13%3A18.png?version=1&modificationDate=1459528540000&api=v2)
- This new tool simplifies the management of scenes that contain multiple Forest Pack objects.
- It comprises a simplified interface allowing you to rename, enable/disable, hide/unhide, and select Forest objects, display useful information, and speed up editing properties.
- For more details see the documentation (http://docs.itoosoft.com/display/FORESTPACK/Forest+Lister).
- Forest Effects
(http://docs.itoosoft.com/download/attachments/10715216/image2016-4-1%2012%3A19%3A6.png?version=1&modificationDate=1459528888000&api=v2)
- This new feature lets you to extend the functionality of Forest Pack by adding limitless possibilities for animation, random transform, colouring, etc.
- Similar to a scripting engine, it's based on mathematical expressions which are applied to the Forest items.
- Effects can be loaded from a from a library, importing them from individual files, or creating your own using expressions.
- Exportable parameters and references are allowed, letting you to create an easy interface for end users.
- See the documentation (http://docs.itoosoft.com/display/FORESTPACK/Effects) for full reference and examples.
- Added Areas-]Edge mode for Mental Ray and Corona renderer.
(http://docs.itoosoft.com/download/attachments/10715216/image2016-4-1%2012%3A34%3A16.png?version=1&modificationDate=1459529798000&api=v2)
- These renderers require to use "Forest Edge" (a new procedural texture map) in the opacity slot of ALL materials used by the Forest Object.
- Forest Edge has no effect when used with other render engines.
- Added support for "Forest Edge" in the Material Optimizer, so it can be applied with a single click in your scene or material library
- Distribution-]Diversity Map and Clusters now recognize multiple models with the same color ID, handling them as a group with their own Probability values.
- To keep compatibility with existing scenes, this feature is applied only on new FP objects.
- This feature is not compatible with Areas-]Select models. In this case, the previous behaviour is applied (using only the first color ID match).
- Added new presets: Mulch and Rugs.
(http://docs.itoosoft.com/download/attachments/10715216/image2016-4-1%2012%3A22%3A19.png?version=1&modificationDate=1459529081000&api=v2)
(http://docs.itoosoft.com/download/attachments/10715216/image2016-4-1%2012%3A34%3A56.png?version=1&modificationDate=1459529838000&api=v2)
- Added support for V-Ray motion blur and velocity channel with animated objects (both proxies and meshes).
- Library presets can use nested Forest objects, but with several restrictions:
- Nested objects must use only area splines, not surfaces or exclusion objects.
- Be sure there are no duplicate names in custom objects or areas.
- Added "Render quality" option to the library presets. Enables you to select simplified materials for faster render times.
- Currently available only for V-Ray materials.
- It works by modifying standard materials using Maxscript. For example, in V-Ray it replaces VRay2sidedMtl by VRayMtl.
- You can add your own materials procedures by editing the function "updateLibMaterial" in forestlib.ms. Please ask us on the forum for more details.
- Fixed Forest Color map names in Slate Editor.
- ForestEdge's opacity texture is applied correctly in Corona Renderer.
- Fixed distribution on Cluster using multiple items with same Color ID (new feature in FP 5, but bugged in previous version).
- Added "copyMaterialFromObjects" parameter to forestpack.ini. Set it to zero to avoid that material is copied to Geometry-]Material when picking Custom Objects.
- forestpack.ini can be found at C:\Users\[user name]\AppData\Local\Autodesk\3dsmax\[max version]\ENU\en-US\plugcfg folder.
- Areas-]Falloff global parameters and Transform-]Probability curves are imported from library presets.
- Added Maxwell materials for Lawns, Leaves, Meadows and Stones presets.
- Auto generated materials are optimized, removing unused and duplicated materials. This is particularly useful for nested Forest objects.
- If your materials require the previous behaviour, this feature can be disabled by setting optimizeAutomaterial=0 in forestpack.ini
- Distribution-]Max.Density range is raised to 999.
- All scattering limits (Distribution-]Max.Density, Display-]Max Items/Faces) can be disabled by setting the value to zero.
- Default Distribution Map is changed to "dense".
- Optimize Materials automatically replaces "Normal Bump" maps with VRayNormalMap.
- Improved memory usage rendering animations with Mental Ray.
- Max 9 to 2009 are not longer supported. Minimum version supported is Max 2010.
Fixes
- Fixed 'Zoom extent' behaviour with selected items in Custom Edit mode.
- Fixed: Forest LOD using Look-At target doesn't work without a camera assigned.
- Fixed: Distribution-]Collision-]Radius affects to Edge mode, even with collision checking disabled.
- Fixed continuous rebuild when using nested Forests with "Consolidate Materials" off.
- Fixed crash with VRayClipper.
- Improved hit-test viewport performance for mesh modes.
- Fixed Mental Ray error using Animation-]Frame from Map.
- Fixed random crashing bug rendering with Mental Ray in Max 2016.
- Fixed solid color screen after cancelling a Corona render.
- Fixed crash when navigating in viewport while Corona is rendering.
- Fixed crash using Corona interactive with Forest Color.
- Fixed duplicated IDs on Geometry list with Copy/Paste operations.
- Geometry List-]Copy/Paste now copies the color ID correctly.
- Fixed bug with Areas-]Object exclude-]Top limit.