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Author Topic: New Tutorial: Randomising Procedural Objects  (Read 2343 times)

Paul Roberts

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New Tutorial: Randomising Procedural Objects
« on: March 02, 2016, 12:10:00 PM »

In this new tutorial we look at how you can use Forest Pack's animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene. In our example we have used only one stone, one tree, two ferns and two ground cover patch objects.

For some jobs you need as much variety as possible, and though repetition can be disguised by randomising materials, textures and transforms, occasionally you just need greater diversity in the meshes too. Normally this would be achieved by importing or xreffing lots of different models, which are hard to manage and difficult to update if you want to edit them, but by partnering Forest Pack with other parametric modelling tools, it's possible to effortlessly create variations without needing to scatter loads of separate objects.

Please jump to our tutorials section to get more info.
Paul Roberts
iToo Software