Itoo Software Forum

Author Topic: New Tutorial: The Principles of RailClone  (Read 3943 times)

Paul Roberts

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2991
New Tutorial: The Principles of RailClone
« on: June 26, 2019, 03:06:53 PM »

Following our recent tutorial to help users get up and running with Forest Pack, this month we’re releasing a new tutorial designed to help users understand the fundamental principles behind RailClone. If you’re new to RailClone, or you’ve yet to venture much beyond the built-in presets, then you’ll find this is an invaluable introduction to help you take the next step and start creating your own easy-to-adjust flexible parametric models.

Over 20 minutes, we look at how to prepare models, import splines and geometry into a RailClone object. We then explore how to set up rules that control how a model is assembled, how to manipulate geometry using operators, how to make objects easy to edit using parameters accessible from the Modify panel and much much more.

If you’re already a seasoned RailClone user then this tutorial may not be for you, but, if you know someone who is just getting started with RailClone, please feel free to share this tutorial with them. Thanks!

Finally, although the sample scene uses RailClone Pro, exactly the same principals can be applied to our completely free Lite version of RailClone

2 New Short Tutorials

In addition to our latest full-length tutorial, we’ve also recently added two new entries to our ongoing series of short bite-size tutorials that explain a RailClone macro, a Forest Pack effect, or a useful tip.

RailClone already comes with several wooden cladding presets, but sometimes you want to create your own. The easiest way to do that is to take an existing library and modify the style to suit your own needs.

In this beginners tutorial, we explain each parameter of the cladding preset so you can tweak our built-in styles or even create your own!

In this intermediate tutorial, we demonstrate how to randomise colours by sampling them from a map, a technique for automatically extracting individual tiles from single texture, how to use RailClone Colour for masks and even a macro that can create phyllotactic spirals!

Remember, many tutorials are made by request so if you’ve got a topic you’d like to see covered, just let us know on the Forum.
Paul Roberts
iToo Software