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Author Topic: 3ds max 2011 is hanging when render  (Read 19960 times)

hshfx

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3ds max 2011 is hanging when render
« on: September 05, 2010, 04:15:23 PM »
Hello ALL!
Trying to render only some forest but 3ds max 2011 is hanging at first seconds of render.
It's always hanging at "Pre-Processing scene" task. What can I do in this situation?
Thank you!

iToo

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Re: 3ds max 2011 is hanging when render
« Reply #1 on: September 05, 2010, 06:52:24 PM »

It seems that the Mental Ray shader is not loaded.

What Forest version are you using, 3.3.1 ?

Can you find these files in the Max folder ?

<maxdir>\mentalimages\shaders_autoload\mentalray\include\Fshader3.mi
<maxdir>\mentalimages\shaders_autoload\mentalray\shaders\Fshader3.dll

Carlos Quintero
iToo Software

hshfx

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Re: 3ds max 2011 is hanging when render
« Reply #2 on: September 06, 2010, 12:16:57 AM »
Yes, I'm using Forest Light 3.3.1 and I have files in this folders

iToo

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Re: 3ds max 2011 is hanging when render
« Reply #3 on: September 06, 2010, 10:40:36 AM »
Please, make a zip with the content of the folder <maxdir>\mentalimages\shaders_autoload\mentalray, and send it to support@itoosoft.com.

One more thing: can you see the content of the file Shader3.mi opening it with Notepad ?

« Last Edit: September 06, 2010, 10:47:38 AM by Itoo »
Carlos Quintero
iToo Software

hshfx

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Re: 3ds max 2011 is hanging when render
« Reply #4 on: September 07, 2010, 12:01:13 AM »
Hello!
I sent a mentalimages folder.rar and this is my FShader3.mi

declare shader
   color "fs_texture3"
      (
      color "texture",
      color "opacity",
      scalar "selfillum",
      boolean "rendmedit",
      shader "base",
      boolean "override",
      color "tint_color1",
      color "tint_color2",
      scalar "tintmin",
      scalar "tintmax",
      integer "tintmode",
      color "tintmap",
      integer "tintmapmode",
      boolean "bbshader",
      )
   gui "gui_fs_texture3"
      {   
      control "Global" "Global"
         (
         "uiName" "Forest Texture 3",
         "category" "Itoo Software"
         )
      control "texture" "color"
         (
         "uiName" "Texture",
         "value" .7 .7 .7
         )
      control "opacity" "color"
         (
         "uiName" "Opacity",
         "value" 1 1 1
         )
      control "selfillum" "scalar"
         (
         "uiName" "Self-Illumination",
         "value" .0
         )
      control "rendmedit" "boolean" ()
      }
   version 4
   apply texture, material
end declare

declare shader
   color "fs_shadow3"
      (
      color "vshadow",
      color "hshadow",
      color "shcolor",
      shader "base",
      boolean "bbshader",
      )
   gui "gui_fs_shadow3"
      {   
      control "Global" "Global"
         (
         "uiName" "Forest Shadow 3",
         "category" "Itoo Software"
         )
      control "vshadow" "color"
         (
         "uiName" "Vertical Shadow",
         "value" .0 .0 .0
         )
      control "hshadow" "color"
         (
         "uiName" "Horizontal Shadow",
         "value" .0 .0 .0
         )
      control "shcolor" "color"
         (
         "uiName" "Shadow Color",
         "value" .7 .7 .7
         )
      }
   version 3
   apply shadow
end declare
« Last Edit: September 07, 2010, 12:02:51 AM by hshfx »

iToo

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Re: 3ds max 2011 is hanging when render
« Reply #5 on: September 07, 2010, 10:19:14 AM »

Sorry, i have not received your rar file, probably it was block by some anti-spam filter. I just sent you a personal message (see inbox in your profile) with an alternative email account. If possible, please include the full content of <maxdir>\mentalimages. I want to check some MR configuration files included there.

Although i'm not sure why, it seems that Max cannot find the Mental Ray shader in your configuration.

A shader is based in two files, a definition file (.mi) and a library (.dll).  By the error message, Max cannot even to find the .mi file, although the FShader3.mi seems to be correct. On my side, i only can reproduce this problem deleting this file.

Also it's possible that the configuration file which define the shader folders is missing or corrupt (<maxdir>\mentalimages\rayrc). Have your other computer with Max installed where to copy the content of <maxdir>\mentalimages ?

Carlos Quintero
iToo Software

hshfx

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Re: 3ds max 2011 is hanging when render
« Reply #6 on: September 07, 2010, 08:00:44 PM »
I really don't know what it was, but when I had reinstall 3ds max in C:\Program Files it began working! Before it 3ds max was installed on another hard drive. Then I had reinstall 3ds max again on drive D:\ and it works again!
Forest Pack working very well! I think 3ds max was not installed correctly in first time...
In any case, thank you for your fast help!!! I'm very sorry for putting you on the wrong way!

I think the topic can be removed
« Last Edit: September 07, 2010, 08:05:29 PM by hshfx »

iToo

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Re: 3ds max 2011 is hanging when render
« Reply #7 on: September 07, 2010, 08:10:06 PM »

Great. I'm glad you solved it  ;)

Carlos Quintero
iToo Software