Itoo Software Forum
Forest Pack => Forest Lite => Topic started by: hshfx on September 05, 2010, 04:15:23 PM
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Hello ALL!
Trying to render only some forest but 3ds max 2011 is hanging at first seconds of render.
It's always hanging at "Pre-Processing scene" task. What can I do in this situation?
Thank you!
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It seems that the Mental Ray shader is not loaded.
What Forest version are you using, 3.3.1 ?
Can you find these files in the Max folder ?
<maxdir>\mentalimages\shaders_autoload\mentalray\include\Fshader3.mi
<maxdir>\mentalimages\shaders_autoload\mentalray\shaders\Fshader3.dll
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Yes, I'm using Forest Light 3.3.1 and I have files in this folders
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Please, make a zip with the content of the folder <maxdir>\mentalimages\shaders_autoload\mentalray, and send it to support@itoosoft.com.
One more thing: can you see the content of the file Shader3.mi opening it with Notepad ?
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Hello!
I sent a mentalimages folder.rar and this is my FShader3.mi
declare shader
color "fs_texture3"
(
color "texture",
color "opacity",
scalar "selfillum",
boolean "rendmedit",
shader "base",
boolean "override",
color "tint_color1",
color "tint_color2",
scalar "tintmin",
scalar "tintmax",
integer "tintmode",
color "tintmap",
integer "tintmapmode",
boolean "bbshader",
)
gui "gui_fs_texture3"
{
control "Global" "Global"
(
"uiName" "Forest Texture 3",
"category" "Itoo Software"
)
control "texture" "color"
(
"uiName" "Texture",
"value" .7 .7 .7
)
control "opacity" "color"
(
"uiName" "Opacity",
"value" 1 1 1
)
control "selfillum" "scalar"
(
"uiName" "Self-Illumination",
"value" .0
)
control "rendmedit" "boolean" ()
}
version 4
apply texture, material
end declare
declare shader
color "fs_shadow3"
(
color "vshadow",
color "hshadow",
color "shcolor",
shader "base",
boolean "bbshader",
)
gui "gui_fs_shadow3"
{
control "Global" "Global"
(
"uiName" "Forest Shadow 3",
"category" "Itoo Software"
)
control "vshadow" "color"
(
"uiName" "Vertical Shadow",
"value" .0 .0 .0
)
control "hshadow" "color"
(
"uiName" "Horizontal Shadow",
"value" .0 .0 .0
)
control "shcolor" "color"
(
"uiName" "Shadow Color",
"value" .7 .7 .7
)
}
version 3
apply shadow
end declare
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Sorry, i have not received your rar file, probably it was block by some anti-spam filter. I just sent you a personal message (see inbox in your profile) with an alternative email account. If possible, please include the full content of <maxdir>\mentalimages. I want to check some MR configuration files included there.
Although i'm not sure why, it seems that Max cannot find the Mental Ray shader in your configuration.
A shader is based in two files, a definition file (.mi) and a library (.dll). By the error message, Max cannot even to find the .mi file, although the FShader3.mi seems to be correct. On my side, i only can reproduce this problem deleting this file.
Also it's possible that the configuration file which define the shader folders is missing or corrupt (<maxdir>\mentalimages\rayrc). Have your other computer with Max installed where to copy the content of <maxdir>\mentalimages ?
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I really don't know what it was, but when I had reinstall 3ds max in C:\Program Files it began working! Before it 3ds max was installed on another hard drive. Then I had reinstall 3ds max again on drive D:\ and it works again!
Forest Pack working very well! I think 3ds max was not installed correctly in first time...
In any case, thank you for your fast help!!! I'm very sorry for putting you on the wrong way!
I think the topic can be removed
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Great. I'm glad you solved it ;)