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3ds max 2011 is hanging when render

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hshfx:
Hello ALL!
Trying to render only some forest but 3ds max 2011 is hanging at first seconds of render.
It's always hanging at "Pre-Processing scene" task. What can I do in this situation?
Thank you!

iToo:

It seems that the Mental Ray shader is not loaded.

What Forest version are you using, 3.3.1 ?

Can you find these files in the Max folder ?

<maxdir>\mentalimages\shaders_autoload\mentalray\include\Fshader3.mi
<maxdir>\mentalimages\shaders_autoload\mentalray\shaders\Fshader3.dll

hshfx:
Yes, I'm using Forest Light 3.3.1 and I have files in this folders

iToo:
Please, make a zip with the content of the folder <maxdir>\mentalimages\shaders_autoload\mentalray, and send it to support@itoosoft.com.

One more thing: can you see the content of the file Shader3.mi opening it with Notepad ?

hshfx:
Hello!
I sent a mentalimages folder.rar and this is my FShader3.mi

declare shader
   color "fs_texture3"
      (
      color "texture",
      color "opacity",
      scalar "selfillum",
      boolean "rendmedit",
      shader "base",
      boolean "override",
      color "tint_color1",
      color "tint_color2",
      scalar "tintmin",
      scalar "tintmax",
      integer "tintmode",
      color "tintmap",
      integer "tintmapmode",
      boolean "bbshader",
      )
   gui "gui_fs_texture3"
      {   
      control "Global" "Global"
         (
         "uiName" "Forest Texture 3",
         "category" "Itoo Software"
         )
      control "texture" "color"
         (
         "uiName" "Texture",
         "value" .7 .7 .7
         )
      control "opacity" "color"
         (
         "uiName" "Opacity",
         "value" 1 1 1
         )
      control "selfillum" "scalar"
         (
         "uiName" "Self-Illumination",
         "value" .0
         )
      control "rendmedit" "boolean" ()
      }
   version 4
   apply texture, material
end declare

declare shader
   color "fs_shadow3"
      (
      color "vshadow",
      color "hshadow",
      color "shcolor",
      shader "base",
      boolean "bbshader",
      )
   gui "gui_fs_shadow3"
      {   
      control "Global" "Global"
         (
         "uiName" "Forest Shadow 3",
         "category" "Itoo Software"
         )
      control "vshadow" "color"
         (
         "uiName" "Vertical Shadow",
         "value" .0 .0 .0
         )
      control "hshadow" "color"
         (
         "uiName" "Horizontal Shadow",
         "value" .0 .0 .0
         )
      control "shcolor" "color"
         (
         "uiName" "Shadow Color",
         "value" .7 .7 .7
         )
      }
   version 3
   apply shadow
end declare

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