Forest Pack > Forest Lite
3ds max 2011 is hanging when render
hshfx:
Hello ALL!
Trying to render only some forest but 3ds max 2011 is hanging at first seconds of render.
It's always hanging at "Pre-Processing scene" task. What can I do in this situation?
Thank you!
iToo:
It seems that the Mental Ray shader is not loaded.
What Forest version are you using, 3.3.1 ?
Can you find these files in the Max folder ?
<maxdir>\mentalimages\shaders_autoload\mentalray\include\Fshader3.mi
<maxdir>\mentalimages\shaders_autoload\mentalray\shaders\Fshader3.dll
hshfx:
Yes, I'm using Forest Light 3.3.1 and I have files in this folders
iToo:
Please, make a zip with the content of the folder <maxdir>\mentalimages\shaders_autoload\mentalray, and send it to support@itoosoft.com.
One more thing: can you see the content of the file Shader3.mi opening it with Notepad ?
hshfx:
Hello!
I sent a mentalimages folder.rar and this is my FShader3.mi
declare shader
color "fs_texture3"
(
color "texture",
color "opacity",
scalar "selfillum",
boolean "rendmedit",
shader "base",
boolean "override",
color "tint_color1",
color "tint_color2",
scalar "tintmin",
scalar "tintmax",
integer "tintmode",
color "tintmap",
integer "tintmapmode",
boolean "bbshader",
)
gui "gui_fs_texture3"
{
control "Global" "Global"
(
"uiName" "Forest Texture 3",
"category" "Itoo Software"
)
control "texture" "color"
(
"uiName" "Texture",
"value" .7 .7 .7
)
control "opacity" "color"
(
"uiName" "Opacity",
"value" 1 1 1
)
control "selfillum" "scalar"
(
"uiName" "Self-Illumination",
"value" .0
)
control "rendmedit" "boolean" ()
}
version 4
apply texture, material
end declare
declare shader
color "fs_shadow3"
(
color "vshadow",
color "hshadow",
color "shcolor",
shader "base",
boolean "bbshader",
)
gui "gui_fs_shadow3"
{
control "Global" "Global"
(
"uiName" "Forest Shadow 3",
"category" "Itoo Software"
)
control "vshadow" "color"
(
"uiName" "Vertical Shadow",
"value" .0 .0 .0
)
control "hshadow" "color"
(
"uiName" "Horizontal Shadow",
"value" .0 .0 .0
)
control "shcolor" "color"
(
"uiName" "Shadow Color",
"value" .7 .7 .7
)
}
version 3
apply shadow
end declare
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