Itoo Software Forum

Author Topic: Can't get Optimize Material to work with XFrog tree  (Read 2090 times)

DigiBIM Harald

  • Newbie
  • *
  • Posts: 2
Can't get Optimize Material to work with XFrog tree
« on: July 10, 2012, 12:20:48 PM »
I Can't get the Material Optimizer to work with my (free) Xfrog tree, please help.

What I do:

- make a new circle shape.
- import an Xfrog tree (EU03 Acer Opalus - Italian Maple) "EU03m.max"
- make a new Forest 3 Lite object

In the forest object settings:

- select EU03m as a custom object
- press the "Optimize Materials" button in the "Materials" rollout
- press "Optimize" in the popup menu screen.

- press "Yes" in the 'process will optimize the materials in the scene' - popup

Then I get a popup saying "There are not Forest objects selected !"

...And that's it, nothing else seems to happen. Rendering time is not 7,5 times faster than before pressing the butten. :(
 
Am I doing something wrong?


We're considering buying the Forest Pro plugin and extra tree libraries, but in doubt which works best for closeups and further away.

iToo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3076
    • iToo Software
Re: Can't get Optimize Material to work with XFrog tree
« Reply #1 on: July 10, 2012, 01:27:30 PM »

Ops... you are right, it doesn't work with Forest Lite !. Unfortunately we forgot to test this specific case.

I just fixed the bug. Please, copy the attached script in <maxdir>\Scripts\forestpack, overwritting the existing file. Next, reset Max and try again.

Carlos Quintero
iToo Software

DigiBIM Harald

  • Newbie
  • *
  • Posts: 2
Re: Can't get Optimize Material to work with XFrog tree
« Reply #2 on: July 10, 2012, 02:12:00 PM »
Oh my,

I replaced the file and everything works without any problems.
Rendering my test-scen went from 33 minutes to 4 and a half minute!

Thank you very much for the fast response.

I think I know now which tree-pack we have to get along with your plugin.