Itoo Software Forum

Forest Pack => Forest Lite => Topic started by: garretthoyos on September 28, 2018, 10:17:19 PM

Title: Duplicating Forest Pro (Cloning 3ds max) and the cost on render time
Post by: garretthoyos on September 28, 2018, 10:17:19 PM
I am working on a show where we need to be able to cull areas at render time - without having to dive into the Forest Pack (Pro) Object.

So instead of having 5 different areas and disabling each area - I'm wondering how much more expensive it is for V-ray / Max to calculate 5 different Forest Pack objects just duplicates of each other. Clearly these cannot be instances because each area will change. Even though each FP object is an exact clone of the other - the ONLY difference being the area in which it is located (so that we can turn it on and off w/ our render/scene assembler, Vexus).

It seems like load time will increase with each of these - so if I have 5 of them, will the load time be 5 times more? Or is there a way in Forest Pro to do this more intelligently?

THANK YOU

For example:
FP Trees Group 1 - Area 1
FP Trees Group 2 - Area 2
FP Trees Group 3 - Area 3

FP Plants Group 1 - Area 1
FP Plants Group 2 - Area 2
FP Plants Group 3 - Area 3
Title: Re: Duplicating Forest Pro (Cloning 3ds max) and the cost on render time
Post by: iToo on September 29, 2018, 08:56:20 AM
Don't worry, practically it should not be difference using one or several Forest objects.
Internally the plugin uses a cache to share the heaviest data (as the source geometry), between all FP objects.

And regarding to render, all items are instanced in the same way, regardless if the come from the same or different FP objects.
Title: Re: Duplicating Forest Pro (Cloning 3ds max) and the cost on render time
Post by: garretthoyos on October 02, 2018, 11:46:35 PM
Thank you