Itoo Software Forum
Forest Pack => Forest Lite => Topic started by: connie on November 14, 2007, 10:53:14 AM
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hi,I want to know if I can export the plants generated by Forest Lite Pack,from 3d max to
vrml format?
I have used the first scene in the tutorial files,according to the specification,I had added
trees in the scene.when I exported the file to vrml format ,there is nothing except the initiatory scene.the plant was lost.what is the matter?
There is another problem:the trees I added to the scene don't like the example.the backgrouond of trees is black ,not transparency.
thanks
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Hi,
The exporting and converting to mesh options are disabled in Forest Lite. With Forest Pro you can export the plants to a static mesh, the dynamic features (limit to visibility, facing camera...) are only available while running 3DS.
There is another problem:the trees I added to the scene don't like the example.the backgrouond of trees is black ,not transparency.
Have you assigned the sample material included with the tutorial ? Forest doesn't modify the material, you may use any texture with opacity mask. If the transparency is visible in the material editor, it must work with the Forest object too.
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ok,I get it.
I have assigned the sample material included with the tutorial .
the transparency is visible in the material editor, but it doesn''t work with the Forest object .I think if I need modify some parameters.
when I executed "open the material editor and assign the 'Trees' material to the forest object. ", I used the shortcut key"M" to open the editor,selected the material to the forest object,the result was as follows:(in the attachment)
around the tree ,there was black block.
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I send you 3 pictures of the settings Use the color map for the difuse map, the alpha map for opacity map
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because I use the example in the tutorial ,I get the setting of second picture like you.
but my diffusecolor map is not like your's.
my diffusecolor and opacity is as follows:in the attachment
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Hi,
Try rendering the scene. 3D Studio doesn't always show the transparencies in the viewport... If i remember well, you must use at least Max 8, Direct 3D and enable 'Show Map in Viewport' in the material (not in the texture).
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yes , you are right.
After I rendered the scene,I got the right scene.
My configerment is 3ds Max 8,opengl,
thanks a lot. :)