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Author Topic: Scattered object rotating on Z axis - Original Animation Does not!?  (Read 4366 times)

wubba

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Hi all.. just trying to get my head around this amazing & feature rich plugin!!!...

I'm simply trying to animate my blades of grass cluster which is a mesh from SpeedTree (non-animated)... Its is a single mesh that I have added a Noise & Bump modifier to 3/4 of the mesh via Soft Selection (The grass object is to appear swaying/moving very subtly in the wind...

...Though when applied to a Forest Pro object, the scattered objects are animated but not the way intended... Each object rotates on its Z axis as if you it was spinning perioically in a 360 degree motion (its following the animated keyframes but not as the original grass object!?

What am I doing wrong!?.. anyone anyone

Cheers in advance!!!

Rokas

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Re: Scattered object rotating on Z axis - Original Animation Does not!?
« Reply #1 on: January 22, 2019, 08:05:20 AM »
we cannot provide support in this Lite part forum. You should use an account with permissions to the Forest Pro(that is only for our customers) forum.
Thanks for your understanding.
Rokas

wubba

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Re: Scattered object rotating on Z axis - Original Animation Does not!?
« Reply #2 on: January 25, 2019, 03:11:34 AM »
Unfortunately I cannot afford your amazing plugin as I'm purely a hobby enthusiast.. though if i was working within the industry, I would not hesitate in investing!!!..

Anyway I figured it out... Not exactly sure what caused it. But by persistent testing & rebuilding the forest objects for both trees & grass, I was able to get it animated the way intended!

Rokas

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Re: Scattered object rotating on Z axis - Original Animation Does not!?
« Reply #3 on: January 25, 2019, 07:58:02 AM »
Great! Practice makes perfect.
Rokas