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Author Topic: Wind in the trees?  (Read 8598 times)

Fabrice

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Wind in the trees?
« on: February 04, 2018, 12:29:23 PM »
Hi
I'd like to animate the 3D meshe trees of a FP forest.
If it was meshes could just use a "volume select" + a "noise space warp" in order to slightly move the highest part of the trees.
How to do that? Actually when I put a "Vol select" on top of a FP object everything disappears because it's not meshe.
So I read somewhere to go to Display/mode/meshe but doing this also make the FP object disappear.

How to make FP object a meshe?
How to use deformation on FP object?

Thanks for any helps.
Fabrice
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Max 2017 + FPpro 5.4.1 + Redshift 2.5.50
« Last Edit: February 04, 2018, 12:32:54 PM by Fabrice »
Fabrice
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Max 2017 + FP pro 7.4.3

Rokas

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Re: Wind in the trees?
« Reply #1 on: February 04, 2018, 04:36:47 PM »
animate individual tree object, not forest pack object forest full of trees.
Rokas

Fabrice

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Re: Wind in the trees?
« Reply #2 on: February 04, 2018, 04:51:21 PM »
Do you mean it is impossible?
Fabrice
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Max 2017 + FP pro 7.4.3

Rokas

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Re: Wind in the trees?
« Reply #3 on: February 04, 2018, 07:42:32 PM »
sure,
animated one tree:


animated forest (+some grass for better composition):
Rokas

Fabrice

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Re: Wind in the trees?
« Reply #4 on: February 05, 2018, 03:07:18 PM »
Thks for the answers Rokas.

I understand the tree's meshe can be animated?
(sorry it's my very first FP project)

But is there a way to put a modifier on top of a whole forest object?
In fact my idea is a bit more complex than a simple wind:
I want to deform some trees localy as if - for example - a helicopter was landing and then bending some trees in a defined area under it.
Fabrice
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Max 2017 + FP pro 7.4.3

Rokas

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Re: Wind in the trees?
« Reply #5 on: February 05, 2018, 03:16:31 PM »
It still can be done.
Ask in "forestpack pro" forum section for detailed help.
Rokas

shilongzop

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Re: Wind in the trees?
« Reply #6 on: May 21, 2022, 07:42:07 PM »
i also want to know if there is a way to put a modifier on top of a whole forest object

Paul Roberts

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Re: Wind in the trees?
« Reply #7 on: May 23, 2022, 09:33:47 AM »
Hi,

putting a modifier on top of a Forest Pack object will force it to collapse to an editable mesh object and remove its instancing features. Unless you are only scattering very low poly objects it's not recommended.

There might be other ways to achieve your aims though. We only offer limited support for the lite version, but if you have a pro license please feel free to post in the pro forum with what you're trying to achieve and we'll do our best to help out.

Paul
Paul Roberts
iToo Software

FD7518

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Re: Wind in the trees?
« Reply #8 on: January 30, 2023, 07:27:32 PM »
Hi,

putting a modifier on top of a Forest Pack object will force it to collapse to an editable mesh object and remove its instancing features. Unless you are only scattering very low poly objects it's not recommended.

There might be other ways to achieve your aims though. We only offer limited support for the lite version, but if you have a pro license please feel free to post in the pro forum with what you're trying to achieve and we'll do our best to help out.

Paul

itoo 9 should have this wind modifier where you dont have to deal with separate trees etc

Paul Roberts

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Re: Wind in the trees?
« Reply #9 on: January 31, 2023, 09:34:45 AM »
One solution for basic rotation animation to cheat a wind effect is to put an animated noise map in the Rotation map slots.

You can see a short tutorial about that here:

Paul Roberts
iToo Software