Itoo Software Forum
Forest Pack => Forest Lite => Topic started by: Fabrice on February 04, 2018, 12:29:23 PM
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Hi
I'd like to animate the 3D meshe trees of a FP forest.
If it was meshes could just use a "volume select" + a "noise space warp" in order to slightly move the highest part of the trees.
How to do that? Actually when I put a "Vol select" on top of a FP object everything disappears because it's not meshe.
So I read somewhere to go to Display/mode/meshe but doing this also make the FP object disappear.
How to make FP object a meshe?
How to use deformation on FP object?
Thanks for any helps.
Fabrice
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Max 2017 + FPpro 5.4.1 + Redshift 2.5.50
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animate individual tree object, not forest pack object forest full of trees.
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Do you mean it is impossible?
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sure,
animated one tree:
(https://i.imgur.com/YjeiOv8.gif)
animated forest (+some grass for better composition):
(https://i.imgur.com/1lxOZIR.gif)
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Thks for the answers Rokas.
I understand the tree's meshe can be animated?
(sorry it's my very first FP project)
But is there a way to put a modifier on top of a whole forest object?
In fact my idea is a bit more complex than a simple wind:
I want to deform some trees localy as if - for example - a helicopter was landing and then bending some trees in a defined area under it.
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It still can be done.
Ask in "forestpack pro" forum section for detailed help.
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i also want to know if there is a way to put a modifier on top of a whole forest object
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Hi,
putting a modifier on top of a Forest Pack object will force it to collapse to an editable mesh object and remove its instancing features. Unless you are only scattering very low poly objects it's not recommended.
There might be other ways to achieve your aims though. We only offer limited support for the lite version, but if you have a pro license please feel free to post in the pro forum with what you're trying to achieve and we'll do our best to help out.
Paul
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Hi,
putting a modifier on top of a Forest Pack object will force it to collapse to an editable mesh object and remove its instancing features. Unless you are only scattering very low poly objects it's not recommended.
There might be other ways to achieve your aims though. We only offer limited support for the lite version, but if you have a pro license please feel free to post in the pro forum with what you're trying to achieve and we'll do our best to help out.
Paul
itoo 9 should have this wind modifier where you dont have to deal with separate trees etc
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One solution for basic rotation animation to cheat a wind effect is to put an animated noise map in the Rotation map slots.
You can see a short tutorial about that here: