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How can I rotate my trees about each of their own local Z axis ?
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Topic: How can I rotate my trees about each of their own local Z axis ? (Read 1465 times)
cc8boy
Sr. Member
Posts: 286
I'll do my best.Welcome to www.c7design.cn .
How can I rotate my trees about each of their own local Z axis ?
«
on:
April 26, 2017, 07:20:10 AM »
Hello everyone,
How can I rotate my trees about each of their own local Z axis ?
I tried to select the forest object and change the sub-selection level to “trees”. And I select the trees and change the MAX operating coordsys to “Local” and the pivot “type 3”. Please see my screenshot in my attachments.
BUT! I could not manage to rotate my trees about each of their own local Z axis. It seems they had only one Pivot at the center of them. What can I do now ? Please help me. I want to rotate them exactly 90 degrees.
I'm really looking forward to your answer.
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We are working hard in virtual effects in 3DSMAX. Welcome to our website in China.
Michal Karmazín
iToo Software
Hero Member
Posts: 2477
Re: How can I rotate my trees about each of their own local Z axis ?
«
Reply #1 on:
April 26, 2017, 01:15:04 PM »
Hi,
Which version of Forest Pack are you using? As you can see on attached screen-shots, it should behave correctly when using the
Pivot Point Center
. Since
Forest Pack Lite/Pro 5.2.0
"Custom Edit uses local axis of each item, instead axis of the Forest object."
Best regards,
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cc8boy
Sr. Member
Posts: 286
I'll do my best.Welcome to www.c7design.cn .
Re: How can I rotate my trees about each of their own local Z axis ?
«
Reply #2 on:
April 26, 2017, 07:09:05 PM »
I'm using MAX2014 with FP4.4.1.max. You can see this information my file name.
Do you mean there no way to rotate the trees about the local Z Axis except to Upgrade the Forest pro pack ? Or is there any workaround in FP 4.4.1 ? I will upgrade my software later, but not today.
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We are working hard in virtual effects in 3DSMAX. Welcome to our website in China.
Michal Karmazín
iToo Software
Hero Member
Posts: 2477
Re: How can I rotate my trees about each of their own local Z axis ?
«
Reply #3 on:
April 27, 2017, 10:43:36 AM »
Hi,
In such case, applying the
XForm
modifier over the
Custom Object
and rotating its
Gizmo
correspondingly would be an option.
Best regards,
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