Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: in3des on February 19, 2020, 01:11:07 PM
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Hi,
One small question - hope there is some quick solution (without wiring many parameters manually).
I have 4 different surfaces - need to populate 4 forests on top of those.
Ideally each forest should be an instance but targeted to a different surface, so if I change any option (density, scale, etc.) all changes spread instantly to every surface.
Thanks!
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I think I would need some parent forest object so settings affect all other child objects. (if that possible)
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quick solution is to add all those surfaces to to the surfaces list in Surfaces rollout:
(https://i.imgur.com/QSOuQAQ.png)
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well... that was not exactly what I'm trying to solve )) sorry for long explanation
another case - 4 surface instances + 4 cameras (some kind of a setup)
forest generated elements must be 100% same on each surface - so it looks 100% identical if render those 4 cameras
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quick example
2 plane instances
I need forest elements on plane2 look same as on plane1
and make settings changes in one place, so they affect both planes
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Then wiring it is.
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ok, got it.
Thanks for help! :)
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And don't forget to assign same relative to surface origin for all ForestPack objects :
(https://i.imgur.com/Qz2pbq7.gif)
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Thanks a lot, Rokas!
didn't know about that.
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potentially very cool script for multiple wiring... ???
but it's too old and doesn't work (also tested for very simple objects)
http://www.scriptspot.com/3ds-max/scripts/multiwire