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Author Topic: FP Distributed Rendering -Setup  (Read 2265 times)

HK4565

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FP Distributed Rendering -Setup
« on: December 29, 2014, 09:38:55 AM »
Hello,

since I had to reinstall my PC, I would need your advise how to do a "right installation" for distributed rendering. Previously the maps and textures had been installed in the default directory "c:\program files (x86)\itoo software\forest pack pro\........." and I made this folder to a network share. Unfortunately with this method I experienced always "broken paths" which need to be fixed in the Asset Tracker.

My setup contains of 1 Workstation and 2 Rendernodes.

Can you please help me ?

Thank You very much

Alex
Vienna - Austria

iToo

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Re: FP Distributed Rendering -Setup
« Reply #1 on: December 29, 2014, 10:01:32 AM »
Hi, if you install the plugin with the setup program (selecting the "render node" option), it's not necessary to put the textures in a shared folder, because each node has its own local copy in "c:\program files (x86)\itoo software\forest pack pro".

Futhermore, the first time that a render node uses Forest, these map folders are added to the user paths (defined in Customize->Configure User Paths->External files). You can verify it checking the 3dsmax.ini in render nodes:

C:\Users\<user name>\AppData\Local\Autodesk\3dsmax\<max version>\3dsmax.ini   (see the [BitmapDirs] section)

So, it everything works as intended, you don't need to do any special procedure (not even fixing paths in the Asset Tracker), because Max will locate all textures in the User Paths automatically.
Carlos Quintero
iToo Software

HK4565

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Re: FP Distributed Rendering -Setup
« Reply #2 on: December 29, 2014, 10:17:43 AM »
Thank you Carlos, will try it as described.

Regrads

Alex

Vienna - Austria