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Author Topic: Add similar to physx collision  (Read 2847 times)

FD7518

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Add similar to physx collision
« on: September 25, 2024, 03:09:34 AM »
Your distribution can look sloppy when we try  to scatter trash, for instance: its either all objects aligned to the bottom pivot or if I use center pivot with 360 rotation on all axis  half of object bodies are inside  a terrain.  By adding PhysX (to detect a proper collision)  and random 360 rotation all itoo objects should perfectly lay on the ground and be very randomized. 

Hopefully I explained it right. 
In the image attached the bottle is half way into the ground.  By using PhysX (ty flow  system)  instead of pivot this bottle could've had so many scattering options and we would not have to worry about bottle penetrating terrain but at the same time have more random scattering. And no reliance on pivots only 

Michal Karmazín

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Re: Add similar to physx collision
« Reply #1 on: September 25, 2024, 10:37:49 AM »
Hi,

The ForestPack plug-in is optimized for speed, which is why it doesn’t use physics simulations - these would be too slow for scattering across large areas. However, you can create small, pre-simulated patches using physics (like in some of our presets) and scatter them instead. For a detailed guide, take a look at the "Creating patches of leaves" section in the "Using photo-scanned assets with Forest Pack" tutorial. I hope you find it useful!

Best regards,