Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Anthony - Inca CGI on February 01, 2016, 04:09:11 PM

Title: Adding New item from library - issues
Post by: Anthony - Inca CGI on February 01, 2016, 04:09:11 PM
Hi,

Maybe I am doing something wrong but why when I add a new item from the library, does Forest Pack scatter millions of templates across my scene, usually crashing my file?

Example: I have a large lawn created as I want it. I then disable it and try to add some leaves, Forest Pack then uses my very dense distribution map to copy millions of planes or sometimes a duplicate of my grass and the scene grinds to a halt.

Is there another/better way to add new items without this happening?

Thanks
Title: Re: Adding New item from library - issues
Post by: Michal Karmazín on February 01, 2016, 04:35:15 PM
Hi,

The Distribution Map (http://docs.itoosoft.com/display/FORESTPACK/Distribution+Map) settings is used for all items in the Geometry list. You should create a new Forest object(s) for those objects, which Density (http://docs.itoosoft.com/display/FORESTPACK/Distribution+Map#DistributionMap-Density) should be different.

Hope that helps.

Best regards,
Title: Re: Adding New item from library - issues
Post by: Anthony - Inca CGI on February 01, 2016, 09:17:42 PM
Thanks Michael,

It does help - I guessed I was doing something wrong and now I know ;)

So to be clear, if I wanted to use multiple types of object I am best using a new Forest to make life easier?

Thanks again
Title: Re: Adding New item from library - issues
Post by: Michal Karmazín on February 02, 2016, 09:24:02 AM
Hi,

You're welcome. Usually, it's the easiest way. You may find also the possibility "To override the distribution map used in an individual area (http://docs.itoosoft.com/display/FORESTPACK/Areas#Areas-Tooverridethedistributionmapusedinanindividualarea)" very useful in some situations. This allows you adjust Scale / Threshold values or even use a different Distribution Map for that Area. By using multiple Areas in combination with the Override Dist. Map feature you can handle those within the same Forest object.

Best regards,