Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: Anthony - Inca CGI on February 01, 2016, 04:09:11 PM
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Hi,
Maybe I am doing something wrong but why when I add a new item from the library, does Forest Pack scatter millions of templates across my scene, usually crashing my file?
Example: I have a large lawn created as I want it. I then disable it and try to add some leaves, Forest Pack then uses my very dense distribution map to copy millions of planes or sometimes a duplicate of my grass and the scene grinds to a halt.
Is there another/better way to add new items without this happening?
Thanks
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Hi,
The Distribution Map (http://docs.itoosoft.com/display/FORESTPACK/Distribution+Map) settings is used for all items in the Geometry list. You should create a new Forest object(s) for those objects, which Density (http://docs.itoosoft.com/display/FORESTPACK/Distribution+Map#DistributionMap-Density) should be different.
Hope that helps.
Best regards,
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Thanks Michael,
It does help - I guessed I was doing something wrong and now I know ;)
So to be clear, if I wanted to use multiple types of object I am best using a new Forest to make life easier?
Thanks again
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Hi,
You're welcome. Usually, it's the easiest way. You may find also the possibility "To override the distribution map used in an individual area (http://docs.itoosoft.com/display/FORESTPACK/Areas#Areas-Tooverridethedistributionmapusedinanindividualarea)" very useful in some situations. This allows you adjust Scale / Threshold values or even use a different Distribution Map for that Area. By using multiple Areas in combination with the Override Dist. Map feature you can handle those within the same Forest object.
Best regards,