Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: George on October 03, 2013, 03:54:08 AM

Title: Adding support for Forest Pro instance ID in plugin?
Post by: George on October 03, 2013, 03:54:08 AM
I'd like to support FP in BerconGradient (random mode). What do I need for this? A header and lib to compile against?
Title: Re: Adding support for Forest Pro instance ID in plugin?
Post by: iToo on October 03, 2013, 02:43:55 PM
I can send you the interface that Vizpark used for their Crossmap (http://www.vizpark.com/shop/crossmap/) plugin.

The interface must be invoked from a material or texture plugin, usually from Mtl::Shade or Texmap::EvalColor. It requires a pointer to the current ShadeContext and the INode rendered (which must be a Forest object).

If you are interested, please tell me.
Title: Re: Adding support for Forest Pro instance ID in plugin?
Post by: MN4869 on October 03, 2013, 10:55:13 PM
Hi

How does the cross map plugin differ from what itoo does? I looked at it but thought it would randomise I'm the same way.
Title: Re: Adding support for Forest Pro instance ID in plugin?
Post by: iToo on October 04, 2013, 08:36:47 AM
Yes, Forest Color provides basically the same functionality, although Crossmap allows to load maps from a folder. But in this case Vizpark wanted to include support for Forest Pro.
Title: Re: Adding support for Forest Pro instance ID in plugin?
Post by: George on October 14, 2013, 03:03:27 AM
I can send you the interface that Vizpark used for their Crossmap (http://www.vizpark.com/shop/crossmap/) plugin.

The interface must be invoked from a material or texture plugin, usually from Mtl::Shade or Texmap::EvalColor. It requires a pointer to the current ShadeContext and the INode rendered (which must be a Forest object).

If you are interested, please tell me.

Sounds great, I would love to get this!
Title: Re: Adding support for Forest Pro instance ID in plugin?
Post by: iToo on October 14, 2013, 08:27:21 AM
Sent by e-mail.