Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: George on October 03, 2013, 03:54:08 AM
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I'd like to support FP in BerconGradient (random mode). What do I need for this? A header and lib to compile against?
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I can send you the interface that Vizpark used for their Crossmap (http://www.vizpark.com/shop/crossmap/) plugin.
The interface must be invoked from a material or texture plugin, usually from Mtl::Shade or Texmap::EvalColor. It requires a pointer to the current ShadeContext and the INode rendered (which must be a Forest object).
If you are interested, please tell me.
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Hi
How does the cross map plugin differ from what itoo does? I looked at it but thought it would randomise I'm the same way.
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Yes, Forest Color provides basically the same functionality, although Crossmap allows to load maps from a folder. But in this case Vizpark wanted to include support for Forest Pro.
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I can send you the interface that Vizpark used for their Crossmap (http://www.vizpark.com/shop/crossmap/) plugin.
The interface must be invoked from a material or texture plugin, usually from Mtl::Shade or Texmap::EvalColor. It requires a pointer to the current ShadeContext and the INode rendered (which must be a Forest object).
If you are interested, please tell me.
Sounds great, I would love to get this!
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Sent by e-mail.