Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: LO1254 on July 26, 2018, 01:39:42 PM

Title: Animated surface - follow uv
Post by: LO1254 on July 26, 2018, 01:39:42 PM
Hi, we just updated to the new forestpack 6.1.1, we noticed that somehow forest isn't properly following a animated mesh by its uv map.
This used to work before, are we missing something?

Test scene in attachment - max 2017
Title: Re: Animated surface - follow uv
Post by: Rokas on July 26, 2018, 05:40:19 PM
I opened Your scene with FP 5.4.1 and FP 6. I see no difference. Could You please explain the issue in more detail ?
Title: Re: Animated surface - follow uv
Post by: LO1254 on July 27, 2018, 02:57:01 PM
I opened Your scene with FP 5.4.1 and FP 6. I see no difference. Could You please explain the issue in more detail ?

Thank you, Sure!
From frame 27+ the number of instanced boxes starts changing, making them jitter around the surface.

Are there any settings we are missing to make them static on the surface?  (without using a particle flow system)
Title: Re: Animated surface - follow uv
Post by: Rokas on July 27, 2018, 03:50:02 PM
I still see exact same result on FP 5.4.1 and FP 6.

I could only advice using particles workaround (https://forum.itoosoft.com/forest-pro-(*)/scattering-on-animated-surface/).