Hi,
I was having a play with using an animated image sequence to control scale of distributed objects, and wondered if there was a way to have the objects defined by the colour of an image?
So if you wanted an animated flag of flowers, and the reds would be tulips, the whites would be a rose model etc.
The workaround at the moment I guess would be to create separate map channels and use that as scale, but I wondered if there was a better way of doing it.
Thanks,
Steve