Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Kim Laughton on March 08, 2016, 04:42:47 PM

Title: Animation issue using proxies
Post by: Kim Laughton on March 08, 2016, 04:42:47 PM
I've made a scene that scatters objects that have animated and fixed components - to get these working I understand that I need to convert the group to a proxy.

So far so good - everything seems to run fine, but I'd then like to add an extra animation to the proxies. I've applied an XForm modifier to them with a noise float to gently rock the objects back and forth, but it doesn't seem to work. It shows up fine in the point cloud preview but the renders don't move. Am I doing something wrong?

Title: Re: Animation issue using proxies
Post by: Michal KarmazĂ­n on March 08, 2016, 05:26:32 PM
Hi,

Actually, modifiers aren't supported on proxy objects. Therefore even it's working for the "preview mesh", it'll be not applied when rendering.

I would suggest you to apply the XForm modifier / assign the Noise Controller on such group before the conversion to proxy. This way it'll be cached in the proxy file and ready to render without any modifier.

Hope that helps.

Best regards,
Title: Re: Animation issue using proxies
Post by: Kim Laughton on March 08, 2016, 06:19:54 PM
Ah, that makes sense, thanks for the quick response!

Tough to bake all the noise animation into the proxy because it's quite a few frames, but I've found I can add animated noise to the plane that the objects are scattered over to get a similar effect.