Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: in3des on December 09, 2015, 06:57:49 PM
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Hi,
I'm trying to make lights animation - and it seems not working when I add lights to forest...
Forest can catch light material animation (intensity - keyframes), but result is not very good.
I tried to animate visibility of objects, but looks like forest cannot catch it.
Any walkaround or other solution?
Thx.
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temp walkaround solution - instantiate forest objects, then use standard 3dmax 'clone & align' tool to replace instances with original animated objects
luckily I used not too many different instances
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Hi,
That's a a common request both for Forest Pack and RailClone, but unfortunately 3ds Max handles lights as non-geometric entities, and cannot be generated by a geometric plug-in. In the past we tried several tricks to implement it, but results were not satisfactory.
You've used the most recommendable work-around (http://forum.itoosoft.com/index.php?topic=2600.msg9891#msg9891) - convert the Forest (or its copy) object to instances with help of Forest Tools (http://docs.itoosoft.com/display/FORESTPACK/Forest+Tools) (to individual instanced objects) and than clone your light object with 3ds Max's Clone and Align tool or replace these instances with help of this Replace Objects Script (http://www.scriptspot.com/3ds-max/scripts/replace-objects-script) (or any similar script).
Best regards,
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Hi, thanks for reply
Ok, lights is lights...
Is it possible for forest to catch all parameters animation from instances (disregarding object type)? It's not geometry related.
P.S. in my case I used light material over geometry.
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Hi,
With help of Forest Tools - Forest Exporter (http://docs.itoosoft.com/display/FORESTPACK/Forest+Tools#ForestTools-ForestExporter) you can get Animation sample index (animSample) & Animation Offset (animOffset) values for each item. Attaching screenshot.
Best regards,