Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: George on August 28, 2014, 08:38:49 AM

Title: Area requests
Post by: George on August 28, 2014, 08:38:49 AM
I have 3 area related requests:

Title: Re: Area requests
Post by: iToo on August 28, 2014, 09:52:17 AM
Hi, thanks for your suggestions:

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Include mode for Forest objects - for fallen leaves under trees

Something as this ? http://forum.itoosoft.com/index.php?topic=1347.0

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Override falloff controls per area object

I think there are three options for this. Not sure what it's the best:

- Area->Falloff Affect, as currently does.
- Move Falloff parameters as local properties for each area. It may be difficult to adjust when usign multiple areas.
- Duplicate all falloff parameters within local properties: complex and it would be too much parameters for this UI.

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A map or utility to save the map for whatever the Forest area mode uses so you can have different material near bases of trees. If it's a utility it would probably have to add a UVW modifier to the surface objects so the projection bounds are correct.

I'm afraid but this would be though to implement,  there are many data to be included in a map: area extent, items positions, scale, diversity, exclusions and much more. And this for each one of the areas.
Title: Re: Area requests
Post by: George on August 29, 2014, 02:49:11 AM
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Hi, thanks for your suggestions:

Quote
Include mode for Forest objects - for fallen leaves under trees

Something as this ? http://forum.itoosoft.com/index.php?topic=1347.0

I know you can use it as an exclusion area (i'm already using for the purpose in that thread), but i'd like to use FP area objects in inclusion mode aswell.

Quote
Quote
Override falloff controls per area object

I think there are three options for this. Not sure what it's the best:

- Duplicate all falloff parameters within local properties: complex and it would be too much parameters for this UI.

Fair enough, the affect % is probably enough.

Quote
Quote
A map or utility to save the map for whatever the Forest area mode uses so you can have different material near bases of trees. If it's a utility it would probably have to add a UVW modifier to the surface objects so the projection bounds are correct.

I'm afraid but this would be though to implement,  there are many data to be included in a map: area extent, items positions, scale, diversity, exclusions and much more. And this for each one of the areas.

I thought this might be the case. I did have success with VRayDistanceTex, but I have to duplicate the ground mesh otherwise I get a circular reference (because FP uses it as a surface).

Thanks for the quick response!
Title: Re: Area requests
Post by: iToo on August 29, 2014, 09:18:13 AM
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I know you can use it as an exclusion area (i'm already using for the purpose in that thread), but i'd like to use FP area objects in inclusion mode aswell.

It can be done using Falloff->Invert Curve. You can see it in the last part of the video (the blue grass). This option inverts the Falloff curve effect, switching an exclude zone as include.