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Author Topic: Areas - edge mode - global scale  (Read 966 times)

TL1895

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Areas - edge mode - global scale
« on: March 31, 2015, 03:06:55 PM »
I'm really loving the edge mode for areas.  In latest release, I found something to note...
When switching global scale of Forest object to 150% the edge appears to become ignored.
Changing the random scales in the transform rollout gives the correct results.
Can provide screen shots if required :)

Thanks,
TL1895

Edit:  To clarify, I am specifically using the "ice stone large area" Forest Pro preset
« Last Edit: March 31, 2015, 03:10:21 PM by TL1895 »

TL1895

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Re: Areas - edge mode - global scale
« Reply #1 on: March 31, 2015, 06:48:17 PM »
Here are some screengrabs...you can see as the global scale increases, from 100-250%, the edge is increasingly ignored.

Thanks again

iToo

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Re: Areas - edge mode - global scale
« Reply #2 on: April 01, 2015, 10:46:17 AM »
Hi, thanks for reporting the problem.
We have identified and fixed the bug, which affects to the Edge and Size area modes. The fix will be included in the next update.
Carlos Quintero
iToo Software

TL1895

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Re: Areas - edge mode - global scale
« Reply #3 on: April 01, 2015, 03:16:18 PM »
Hi, that's great to hear :)

Thanks,
TL1895

zeronove

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Re: Areas - edge mode - global scale
« Reply #4 on: September 02, 2016, 08:51:02 PM »
Hi, thanks for reporting the problem.
We have identified and fixed the bug, which affects to the Edge and Size area modes. The fix will be included in the next update.

is this issue supposed to be fixed in FP 4.4.1?

iToo

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Re: Areas - edge mode - global scale
« Reply #5 on: September 03, 2016, 08:42:37 AM »
Hi, according to the release notes, this bug was fixed in Forest 4.4.0:

- Areas->Edge/Size modes are properly affected by Geometry->Scale/Global Scale.

Carlos Quintero
iToo Software

zeronove

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Re: Areas - edge mode - global scale
« Reply #6 on: September 05, 2016, 08:20:50 PM »
 I see, maybe it's related to something else ...any known issue with vraydirt?

Michal Karmazín

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Re: Areas - edge mode - global scale
« Reply #7 on: September 06, 2016, 09:44:42 AM »
Hi,

Not sure, how the VRayDirt map is set up in your scene, but let me mention, that to get the VRayDirt map used in VRayExtraTex Render Element to work properly, please mark the work with transparency option under VRayDirt Parameters (attaching screenshot).

Best regards,

zeronove

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Re: Areas - edge mode - global scale
« Reply #8 on: September 06, 2016, 10:12:10 AM »
 :) ok, later I'll try to arrange a strip down scene to show the issue

zeronove

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Re: Areas - edge mode - global scale
« Reply #9 on: September 06, 2016, 10:46:14 AM »
here it is an extreme example
vraydirt seems someway to be affected by clipped part of grass blades but your suggestion (work with transparencey) seems to fix it even if it's not related to vrayedges