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Author Topic: Forestpack will not scatter normally on a surface  (Read 3021 times)

QE2393

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Forestpack will not scatter normally on a surface
« on: September 27, 2016, 09:25:06 PM »
I have built up a surface and forespack will not work with it for some unknown reason.  The gravel will not scatter properly. 

See for yourself in attached file. This is max 2017.  There are two forest pack objects here.  They are identical except one is scatter one a plane primitive and the other on a editable poly.


Michal Karmazín

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Re: Forestpack will not scatter normally on a surface
« Reply #1 on: September 28, 2016, 10:11:59 AM »
Hi,

When using a surface, I would suggest you to always double check it's local coordinates (your surface coordinates should correspond with intended Forest object orientation). For example a plane created in Front view will work differently with Forest objects as another one created in Perspective / Top view.

Sometimes it's handy to apply the Reset XForm utility on it (as in this case) to "reset" it's local coordinates.​ Also, the Forest object rotation is actually set to 90º - to get the correct distribution it can be easily fixed by setting 0º​​​​. Attaching the modified scene.​​

Best regards,

QE2393

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Re: Forestpack will not scatter normally on a surface
« Reply #2 on: September 28, 2016, 08:00:44 PM »
Thank you.