Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: damien11235 on August 23, 2019, 06:41:19 PM

Title: Automation of Library Creation
Post by: damien11235 on August 23, 2019, 06:41:19 PM
Hi,

I am creating a new library.
1. is there any way by which i can select a folder and all the max files can be chosen to import the 3d objects as separate  library object.

each of my files had only 1 object inside it and its name matches that of the thumbnail.

i know that i can do that as long as all the objects are in 1 single file but not from separate files.

Thank you,

Title: Re: Automation of Library Creation
Post by: Rokas on August 23, 2019, 07:41:13 PM
Sure,

Lets create a Forest Library for this free Birches (https://www.viz-people.com/portfolio/free-3d-models-trees/) library:
To create image thumbnails I have used HCG Asset Manager (http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro)

1. Lets Create Folder library structure to put our items:
(https://i.imgur.com/tkI2jqi.png)

2. Choose Import Objects...:
(https://i.imgur.com/BXuOYN3.png)

3. Choose all Max files:
(https://i.imgur.com/HyLlCCQ.png)

4. Select all and Import:
(https://i.imgur.com/KoLP3IV.png)

5. Save Current library:
(https://i.imgur.com/xPj7BjU.png)

6. Choose "Open In shell":
(https://i.imgur.com/LCg7bpt.png)

7. You will see an empty thumbnails folder:
(https://i.imgur.com/M484Wgk.png)

8. Copy/Move Your thumbnails to this folder:
(https://i.imgur.com/VNVFS6d.png)

9. Refresh Your library in Library Browser:
(https://i.imgur.com/X4NxgI1.png)

10. Still no thumbnails? Lets check object properties.
It expects to Thumbnail filename to according to object name, not max filename:
(https://i.imgur.com/9kKDuSP.png)

Let's add "_" to jpg filenames:
(https://i.imgur.com/G4LN9IL.png)

11. Refresh the library again:
(https://i.imgur.com/gpJ4wjv.png)


Hope this helps.