Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: link3d on April 06, 2021, 04:50:40 PM

Title: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 06, 2021, 04:50:40 PM
Dear Itoosoft-Forum, when rendering a camera animation with Backburner and Forest 7.0.9 Forest does NOT update the camera clipping on the render slaves!

Forest objects = generate, no distance falloff, camera clipping=5% on
same problem with both camera clipping to viewport= off and on

Any help please,
Thanks a lot, Matthias Link
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: iToo on April 07, 2021, 08:39:20 AM
Hi,

What render engine ? Each renderer uses a different implementation...
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 07, 2021, 02:15:13 PM
Carlos, thanks a lot for your reply. We are quite desolate because the scene with backburner network rendering worked fine until (i suppose) 7.0.4 (switched to 709 some days ago).
we are working with 3ds max 2021, vray 5.1001, backburner 19005

when rendering locally everything renders fine. when using backburner the render servers ignore the movement of camera clipping - with slow architectural camera movements the first frames are running fine because 5% camera clipping, but then the forest trees are not added to the new moving cameraview.

i´ll try to upload an example scene
matthias
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 07, 2021, 04:36:23 PM
i sent a scene to helpdesk@itoo but here its reproduceable with any scene since forestpro 709
vray or max scanline renderer same problem
just take an animated camera with any forest objects and use forest camera clipping and render with backburner.
Matthias
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: EG4043 on April 09, 2021, 06:06:50 PM
We are running into camera clipping issues too but it happens via batch render on local machines also.

Attached image with forest popping in late after being half missing for previous frames.  That scene has three forests, inner, mid and outer and the mid forest is actually half visible... so it's not the entire forest just a large part of it.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 09, 2021, 06:50:13 PM
eg4043, same here! But i only tested on backburner....
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: EG4043 on April 09, 2021, 06:59:04 PM
confirmed the frame runs fine if manually set to single frame on one that failed before.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: JG9382 on April 10, 2021, 01:18:34 AM
Experiencing same issues here over backburner, V-ray5, Max 2021, Fp 709
Trees render fine on single computer, but randomly disappearing at the edges of the frame over backburner

We also have buildings scattered with Fp exhibiting the same behavior over backburner

Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: EG4043 on April 10, 2021, 10:12:24 AM
Well, it is not just Back burner, nor just related to batch render.

Have one machine that renders it fine locally and a nearly identical machine that does not.

Also seeing random differences between nodes on the farm.

Wondering if it might be an issue with the forest pack being originally a fp6 setup... Will try rebuilding it in fp7 from scratch.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: EG4043 on April 12, 2021, 06:26:06 AM
I'm fairly certain the issue is the camera clipping does not work properly when you render a fp6 forest with fp7.

I screenshotted all the forest settings and created a new one and basically copied the old forest to make a whole new forest from scratch and the issue is gone.  I did it for a single forest only to test and that forest is working fine but the older ones still have clipping problems.

I think when FP7 renders an FP6 forest the camera clipping does not update beyond the first frame expansion area so if you move outside of it it is not generating assets.

A work around might be sending the job to backburner with every 100 frames or some subset range so you stay within the clipping zone.

If i start a new node from the farm on the job mid way, it has different clipping issues to the node that was rendering from the start, which somewhat confirms this theory.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: iToo on April 12, 2021, 09:50:28 AM
We could reproduce the problem with Scanline rendering, but not with V-Ray.

Anyway, we found a couple of issues that would be related.
They are fixed in FP 7.1.0 (https://forum.itoosoft.com/announcements/forest-pack-litepro-7-1-0/). Please, test it and tell us if that helped.

Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: EG4043 on April 12, 2021, 10:00:38 AM
I will test tonight - if it does not fix things I'll get the scene over to you guys.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: EG4043 on April 12, 2021, 04:50:47 PM
Seems to have fixed it!  Check your scenes guys with 7.1.0.  I'll come back if there is another problem.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: Rokas on April 12, 2021, 06:00:26 PM
Glad to hear that!
We are ready to solve any issues You have asap. And thank You for submitting Your issues, so we can improve software for everyone.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 13, 2021, 11:02:45 AM
still NOT working here with 7.1.0 with backburner. it seems to be a bit less worse, but there are still some random trees missing sometimes on some machines with moving camera. changed the camera clipping % from default 10% to other settings, but no difference.
Matthias
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: Rokas on April 13, 2021, 11:16:02 AM
Would You please send (https://forum.itoosoft.com/faq/how-to-send-a-file-to-itoo-software/) us the scene to test it here.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 13, 2021, 11:41:59 AM
Roca, just take the same one I sent on Wednesday 7 April, Forest standard Date Palm animation. I also created a new Forest, same problem.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: Rokas on April 13, 2021, 12:18:53 PM
Can You please tell me, if You can reproduce the issue on one pc submitting and rendering via backburner server/manager on one PC ?
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 13, 2021, 01:38:27 PM
Roca, I will create a brand new scene now from scatch and test with backburner. Maybe there is any "old" forest information from 6.0.9 left behind in the scene....
Matthias
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: iToo on April 13, 2021, 02:54:09 PM
Don't bother Matthias, finally we could reproduce the problem here using Scanline. There was a stupid bug, which is not completely solved in FP 7.1.0.
Although for some reason, everything is working fine in our tests with V-Ray.

We're completing several tests yet. I will send you a custom patch tomorrow, so you can test it as well.

Apologies for all the inconveniences.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 13, 2021, 03:56:30 PM
Carlos, Rocas,
completely new 7.1.0 scene WORKING FINE on backburner now. we tried also a mixed backburner setup with one OLD rendernode running the forest 7.0.7 version (that was the last one working fine here).
We are running an real existing project with forest objects created sometime ago with backburner and forest 7.1.0 tonight an see what´s happening there.
Matthias
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: Telegram71 on April 15, 2021, 05:57:27 PM
Hi I have a related issue, not sure if I should start a new topic though:
on any orthogonal or perspective view, when I scroll the frames in the timeline the camera moves but the far clipping plane doesn´t automatically update. It only works in the camera Viewport and only if the Viewport is selected.
Same problem even if the "View to Render" is locked on the camera Viewport.
It would be nice to have it fixed on the next update.

Thanks!

3dsMax 2020, Vray 5.1

Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: link3d on April 16, 2021, 09:26:53 AM
Carlos, Rocas, we had a "complex real project" Backburner job now rendered with 7.1.0, everything fine, no plopping trees even with generate mode!
Matthias
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: Rokas on April 16, 2021, 10:05:55 AM
Glad to hear that. Weird that we could not reproduce the issue here with 7.0.9 and Your scene.
Title: Re: Backburner animation: not updating forest 7.0.9 camera clipping!
Post by: iToo on April 16, 2021, 10:57:36 AM
That's great. Anyway, the problem with Scanline was not completely fixed in 7.1.0.
It should be solved with next update.