This unwanted behaviour isn't caused by any redistribution, but the interpolation on the "Lean_Out_Distance"
seem to be affected by random Transform
values. Please feel free to try the slightly modified version of this effect. Let me mention, that the downside of this way is applying values assigned to random Rotation Min
values directly - to not apply the random Rotation
these should be set to 0 (even having the Enable
check-box unmarked, these values will be applied).
To be honest, I'm not sure, how the Motion Blur effect for these items is handled as for developers of render engines which don't have a SDK (like Octane, Corona, Thea Render and others) we provide an internal API written in C++ for the 3ds Max SDK. Then they use this data to generate the instances directly in their render engine and therefore the final implementation of all features depends mainly on the way how it's done for that specific render engine. Please feel free to contact Otoy team directly
/ post on their forum