Hi,
This unwanted behaviour isn't caused by any redistribution, but the interpolation on the
"Lean_Out_Distance" seem to be affected by random
Transform -
Rotation values. Please feel free to try the slightly modified version of this effect. Let me mention, that the downside of this way is applying values assigned to random
Rotation Min /
Max values directly - to not apply the random
Rotation these should be set to 0 (even having the
Enable check-box unmarked, these values will be applied).
To be honest, I'm not sure, how the Motion Blur effect for these items is handled as for developers of render engines which don't have a SDK (like Octane, Corona, Thea Render and others) we provide an internal API written in C++ for the 3ds Max SDK. Then they use this data to generate the instances directly in their render engine and therefore the final implementation of all features depends mainly on the way how it's done for that specific render engine. Please feel free to
contact Otoy team directly / post on their
forum.
Best regadrs,