Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: Dean on July 10, 2012, 11:12:48 AM
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Hey all,
I'm trying to scatter and bend a load of threads around an object, but I cannot figure out how to keep the mapping (I'm using a map to control the rotation), and at the same time allowing the geometry to cover the entire surface.
If I change the surface Mode to UV, the geometry is scattered around the surface, but it changes direction.
Any ideas where I'm going wrong?
Thanks,
Dean
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Please, try turning on the UV Transform->Align checkbox. That should solve the alignment problem.
In fact, the next release will set this parameter on by default, since it is the logical choice for the UV mode.
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Perfect! Thanks!!
I presumed it might be something simple!!
Cheers,
Dean