hmm... i can understand the benefits of usinge them from the scattered objects itself - but how do i change them for the Forrestpack-presets.... without changing the preset-files?
Once imported, preset objects are stored in the scene, within the "forest_templates" layer. You can select them easily from the quad-menu:
right click->Select Forest Custom Object. Just be sure to unfreeze/unhide the layer before.
Well i played a bit around and see how its working now - its a bit more complex than i thought. First i need to give the "master"geometry some kind of ID ... then corona is able to render that specific id, even if its distributed within FP. As i see the benefits in that - its also quite disappointing to work around. As corona is also not accepting "manual selection" of a forrestpack-object withing Corona Masking_Mask
No, the FP object has not effect on CMasking_Mask, but it does the geometry associated to it. That can be used for a quick workaround:
1) Open the Max selector and turn on
Select->Select Influences.
2) Select the FP object. Its custom objects are selected automatically as well.
3) Crate a named
Selection Set.
4) Assign the
Selection Set in
CMasking_Mask.
I'm not sure how much hassle it would be to implement an OBJ-ID declaration within ForrestPack to get a specific ID wihtin the Masks.
I'm afraid we cannot, because that must be implemented on the Corona side. You would suggest it to them, perhaps using one of the current options of CMasking_ID (Primitive ID, etc.). But no idea if that is possible.