Forest Pack > Forest Pro (*)
Bitmap by Geometry ID?
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RG1597:
I have 3 trees that I'm going to use in an FP scatter. all have a common material but now I have baked some light to a 2nd UVW channel and texture. This lighting map plugs in to the self-illumination slot - obviously this varies for each tree due to their different shapes.
Is there a way, using forest map that I can avoid splitting the materials in to 3 seperate material, one for each tree? Can the Forest Colour assign a certain map to a certain custom object, or is it always random?
Rokas:
Hi. Thanks for the question.
That is something we would like to give control for advanced users.
I don't know how to do that at the moment.
RG1597:
Thanks for confirming.
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