I need some advice and approach of making a city distribution
I have choose some models that are collapse into an editable poly and are bind into one multi-sub object material.
for the FP object, i have tried many functions within the FP such as Density, Diversity, Collisions, but i couldn't get the result i desire.
and in the real world, building are not always set to be straight on a map(organic), they may have a rotation angle, but in the transform layout,
the rotation only can "randomize" with a min and a max number, and all the rotation are different ( how can we rotate all the city objects within the block with same angle)
so then i went on and try with RC objects,
please refer the the image, I then think i maybe should use a series and put all the city objects into a sequence, but when i try to render all the city are without my original material..
so i can't move on from here.
Also i would like to put some tree in between the building, I think it is possible to make another FP object and use the Area rollout the paint out the areas with buildings, but i don't know if that is the best way
because cities are very big it might take some time to do that.
and hopefully itoo can make an full tutorial about this topic. Automatic Clustering with a 10 second tip was just not enough! http://www.itoosoft.com/tensecondstips/automatic-clustering?back=page%3D1
please help and I thank you for your advice..