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Author Topic: Boundary check - edge still not working  (Read 2482 times)

Crayox

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Boundary check - edge still not working
« on: September 22, 2025, 02:37:04 pm »
I think there was an issue with GPU rendering but for a while now it's not working for me at all, either CPU nor GPU. Vray 7, update 2, hotfix 2. MAX 2026 and latest FP version. My mulch, and grass (large) are always broken and go onto the pavement etc.

Michal Karmazín

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Re: Boundary check - edge still not working
« Reply #1 on: September 22, 2025, 03:04:58 pm »
Hi,

I'm sorry to hear that you're facing trouble with it. Please double-check the Transform settings for the preset(s) you’re using — particularly Transform > Translation. High Translation values can cause the issues you’re seeing.To avoid a "grid" appearance with the "Full" map, adjusting the Transform > Translation to around 10-20% usually helps resolve this. If that's not the case, if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to helpdesk@itoosoft.com to check it here. Thanks in advance.

Best regards,

Crayox

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Re: Boundary check - edge still not working
« Reply #2 on: September 22, 2025, 03:40:08 pm »
Don't think it's that since default translation is only 2, -2 and I haven't changed that. Actually turned it off now but the problem's still there.

Michal Karmazín

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Re: Boundary check - edge still not working
« Reply #3 on: September 24, 2025, 02:19:13 pm »
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