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Boundary Checking compatability
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Topic: Boundary Checking compatability (Read 21746 times)
Anthony Lester
Newbie
Posts: 34
Boundary Checking compatability
«
on:
June 30, 2020, 06:03:22 pm »
Quick question which I think I know the answer to but though I'd check.
Can Boundary Checking in edge mode be used for either GPU rendering or on the Chaos Group Cloud rendering service?
I am assuming that as the scene is converted to a vrayscene that the clipping is cannot take place - or at least that is what my testing has returned.
If this is the case is there a work around (I suppose I could use the old school method of using smaller objects at boundary edges) or if it is possible where might I be going wrong?
It works locally using progressive rendering and bucket.
TIA.
Anthony
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Rokas
Hero Member
Posts: 3324
Re: Boundary Checking compatability
«
Reply #1 on:
July 01, 2020, 08:13:00 am »
Hi.
Edge mode is not supported on vray GPU.
Old school workaround
is still great technique.
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Rokas
Anthony Lester
Newbie
Posts: 34
Re: Boundary Checking compatability
«
Reply #2 on:
July 01, 2020, 09:19:57 am »
Thanks for the confirmation, what about the Chaos Group Cloud rendering service, clearly a 3rd party service but anywhere to confirm Forest Pro compatibilities with that?
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Rokas
Hero Member
Posts: 3324
Re: Boundary Checking compatability
«
Reply #3 on:
July 01, 2020, 10:57:31 am »
I have not used chaos cloud. As it uses .vrscene there are many more incompatibilities.
Feel free to check other
render farms
.
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Rokas
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