Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Anthony Lester on June 30, 2020, 06:03:22 PM

Title: Boundary Checking compatability
Post by: Anthony Lester on June 30, 2020, 06:03:22 PM
Quick question which I think I know the answer to but though I'd check.

Can Boundary Checking in edge mode be used for either GPU rendering or on the Chaos Group Cloud rendering service?

I am assuming that as the scene is converted to a vrayscene that the clipping is cannot take place - or at least that is what my testing has returned.

If this is the case is there a work around (I suppose I could use the old school method of using smaller objects at boundary edges) or if it is possible where might I be going wrong?

It works locally using progressive rendering and bucket.

TIA.
Anthony 
Title: Re: Boundary Checking compatability
Post by: Rokas on July 01, 2020, 08:13:00 AM
Hi.
Edge mode is not supported on vray GPU.
(https://i.imgur.com/ND1erQR.png)

Old school workaround (https://www.itoosoft.com/tutorials/grass-edges) is still great technique.
Title: Re: Boundary Checking compatability
Post by: Anthony Lester on July 01, 2020, 09:19:57 AM
Thanks for the confirmation, what about the Chaos Group Cloud rendering service, clearly a 3rd party service but anywhere to confirm Forest Pro compatibilities with that?
Title: Re: Boundary Checking compatability
Post by: Rokas on July 01, 2020, 10:57:31 AM
I have not used chaos cloud. As it uses .vrscene there are many more incompatibilities.

Feel free to check other render farms (https://www.itoosoft.com/renderfarms).