Forest Pack > Forest Pro (*)
Boundary Checking compatability
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Anthony Lester:
Quick question which I think I know the answer to but though I'd check.
Can Boundary Checking in edge mode be used for either GPU rendering or on the Chaos Group Cloud rendering service?
I am assuming that as the scene is converted to a vrayscene that the clipping is cannot take place - or at least that is what my testing has returned.
If this is the case is there a work around (I suppose I could use the old school method of using smaller objects at boundary edges) or if it is possible where might I be going wrong?
It works locally using progressive rendering and bucket.
TIA.
Anthony
Rokas:
Hi.
Edge mode is not supported on vray GPU.
Old school workaround is still great technique.
Anthony Lester:
Thanks for the confirmation, what about the Chaos Group Cloud rendering service, clearly a 3rd party service but anywhere to confirm Forest Pro compatibilities with that?
Rokas:
I have not used chaos cloud. As it uses .vrscene there are many more incompatibilities.
Feel free to check other render farms.
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