Itoo Software Forum

Author Topic: Bug/ improvement : FP doesn't relink automatically to existing geometry  (Read 425 times)

Pixelab

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When importing a FP object (and sometimes deleting a pre existing one with the same name) FP doesn't relink to geometry (and I think splines & surfaces too) and every geometry custom object ends up empty and has to be manually re-picked

Would it be complicated to have the FP object to come with a "dependency list" that check if those objects (geometry, splines, etc.) are already in the scene ?

A check with the name of the object would already solve 90% of our problems with this kind of import.

iToo

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Hi, this dependency list is already managed internally by Max.
When links are lost, usually is due to Max cannot find the linked asset (causes may vary). Unfortunately we cannot do much about that.

If you are merging a FP object from other scene, be sure to enable "Select Influences" and "Display Influences" in the Merge dialog. That will import all referenced assets, keeping the links.
Carlos Quintero
iToo Software

Pixelab

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  • Suave mari magno
    • pixelab.be
If you are merging a FP object from other scene, be sure to enable "Select Influences" and "Display Influences" in the Merge dialog. That will import all referenced assets, keeping the links.

Yes, that's what we are doing right now.

But sometimes we modify assets (materials, geometry) for special cases and it would have been great to keep this. Relinking is then mandatory in this case.