Forest Pack > Forest Pro (*)

camera > Limit to visibility in Viewport is unusable

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Rokas:
Hi. I am sorry to hear that.
Would You please share an illustrated example why do You think it does not work. Now it does work differently from FP6 and we had modified how throughout some iterations.
It would help if You could specify more details- ie: what Your settings are, and how do they not work for You.

GF1991:
Hi Rokas,
ill try to be more concrete.
Basically the way i was used to working with the camera clipping was that i locked to the camera in the camera rollout and automatically got a preview in the viewport.
Now, i can only see clipped FP objects after i have rendered once from that particular camera.
There is no realtime update in my scene. Unsure why.
M

Rokas:

--- Quote from: GF1991 on June 04, 2021, 12:32:49 PM ---There is no realtime update in my scene. Unsure why.

--- End quote ---
ok, that is not expected. what renderer are You using? maybe You could create simplified example max file?

GF1991:
i meant visible update of scattered objects in viewport (not in vrayIPR).
i need to be able to see the cone of the scatter "cast" by the camera and view that for example from perspacive view.
It used to work like this before.
So i asume its no longer supported right?

Rokas:
What You seem to be wanting is this setting:

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