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Author Topic: camera > Limit to visibility in Viewport is unusable  (Read 5396 times)

Ken Turner

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camera > Limit to visibility in Viewport is unusable
« on: May 20, 2021, 05:30:07 PM »
Forest pack  uses random cameras when previewing 'Limit to visibility' in the viewport.

Without a way to 'fix' the camera being used in the forest pack UI its impossible to diagnose.

The workaround seems to be to render a single frame but this is annoying and slow ( if it works )

Assuming you do get forest pack to look at the correct camera Forest pack doesn't update 'Limit to visibility'  when using Animated cameras  >:(
Ken Turner
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IS1596

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #1 on: May 20, 2021, 09:58:03 PM »
I am having the same issue - I was told that updating to Forest Pro 7.1.0 would fix the issue but it's still happening. I'm not sure why this was changed since it always worked in older versions, before we updated.

Rokas

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #2 on: May 21, 2021, 08:05:22 AM »
I am sorry to hear that this issue is still not resolved for You.
Would You please tell us how to reproduce "random" camera limits? Best if You could attach Your scene as well- so we could see what exact max, renderer, forestPack versions are You using.
We can solve it only if You help us.

I just checked limits behavior and it seems to work as expected:



Thank You for Your collaboration.
Rokas

grue

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #3 on: May 21, 2021, 11:46:08 PM »
just a  thought and  maybe i am not understanding your issue ...but if you select the viewport of the camera you want to use, then open the forest lister and click "generate" does that update it?

GF1991

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #4 on: May 31, 2021, 10:05:16 PM »
its definitelly not working here too
for me no matter what i do the scatter is always presend on the whole object disragarding the cam angle for both render and for viewport.
in 7.1.1 there is no option to manually select the camera to perform the cliping as it used to be before.


Rokas

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #5 on: June 01, 2021, 08:06:01 AM »
Hi. I am sorry to hear that.
Would You please share an illustrated example why do You think it does not work. Now it does work differently from FP6 and we had modified how throughout some iterations.
It would help if You could specify more details- ie: what Your settings are, and how do they not work for You.

Rokas

GF1991

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #6 on: June 04, 2021, 12:32:49 PM »
Hi Rokas,
ill try to be more concrete.
Basically the way i was used to working with the camera clipping was that i locked to the camera in the camera rollout and automatically got a preview in the viewport.
Now, i can only see clipped FP objects after i have rendered once from that particular camera.
There is no realtime update in my scene. Unsure why.
M

Rokas

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #7 on: June 04, 2021, 12:55:14 PM »
There is no realtime update in my scene. Unsure why.
ok, that is not expected. what renderer are You using? maybe You could create simplified example max file?
Rokas

GF1991

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #8 on: June 04, 2021, 03:09:20 PM »
i meant visible update of scattered objects in viewport (not in vrayIPR).
i need to be able to see the cone of the scatter "cast" by the camera and view that for example from perspacive view.
It used to work like this before.
So i asume its no longer supported right?

Rokas

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #9 on: June 04, 2021, 03:13:45 PM »
What You seem to be wanting is this setting:

Rokas

GF1991

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #10 on: June 04, 2021, 03:21:41 PM »
thanks i will check this on monday and send a quick video how it works.

GF1991

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #11 on: June 07, 2021, 11:23:09 AM »
ples have a look at attached, Rokas.
I have selected the CAMERAS option but still the viewport displays what shoudl have been hidden.  I need it only to display what happend within the camera cone.

Rokas

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #12 on: June 07, 2021, 11:26:03 AM »
would You please send us Your max file so we can check it?
Rokas

GF1991

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #13 on: June 07, 2021, 11:27:50 AM »
sure, on it now

GF1991

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Re: camera > Limit to visibility in Viewport is unusable
« Reply #14 on: June 07, 2021, 12:43:51 PM »
scene sent :)