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Author Topic: camera - limit to visibility problem  (Read 3187 times)

Krzysztof Cebula

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camera - limit to visibility problem
« on: November 03, 2011, 10:34:54 AM »
Hello,
i stumbled upon a bug:
when u MERGE the forest pack object from different scene, apply it to new surface and then try and use camera limit to visibility on it instea dof working as intended it slices visibility at the point of camera (objects are invisible to the left of camera and visible to the right) instead of showing them within view cone of cam.

iToo

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Re: camera - limit to visibility problem
« Reply #1 on: November 03, 2011, 05:35:56 PM »

Please, trying clicking "Surface->Update surfaces data" and "Display->Update", to rebuild the Forest object.

If the problem is permanent, please send us the scene for checking.

I tried to reproduce the bug here, but it doesn't fail using a basic scene (as usual with bugs lately... >:()

Carlos Quintero
iToo Software

Krzysztof Cebula

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Re: camera - limit to visibility problem
« Reply #2 on: November 03, 2011, 06:22:26 PM »
didnt help
http://dl.dropbox.com/u/108014/bug.max
there u go, scene showing mentioned behavior.

iToo

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Re: camera - limit to visibility problem
« Reply #3 on: November 03, 2011, 07:19:46 PM »

Ok, the problem is the "Far clipping plane" in the Camera rollout. It has zero value, which generates an unexpected behaviour in the clipping routine.

Carlos Quintero
iToo Software

Krzysztof Cebula

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Re: camera - limit to visibility problem
« Reply #4 on: November 04, 2011, 12:22:44 AM »
i was under the impression that setting it to 0 disabled the clipping planes.. :)

iToo

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Re: camera - limit to visibility problem
« Reply #5 on: November 04, 2011, 04:59:23 PM »

Well, not in Forest. You must set a very far distance to it.

Carlos Quintero
iToo Software