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Camera visibilty - vraycam offsets
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Topic: Camera visibilty - vraycam offsets (Read 4119 times)
Peter Guthrie
Newbie
Posts: 25
Camera visibilty - vraycam offsets
«
on:
March 17, 2013, 08:15:26 PM »
Would it be possible to make forest recognise vrayphysicalcam horizontal and vertical offsets? It works fine with a skew modifier on top of the vray cam to do the same thing, but not with the native vrayphyscam ones.
Thanks!
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iToo
Administrator
Hero Member
Posts: 4540
Re: Camera visibilty - vraycam offsets
«
Reply #1 on:
March 18, 2013, 09:04:39 AM »
As far i can see, camera clipping reacts correctly with the offset changes. Please, would you post a screenshot with the problem ?
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Carlos Quintero
iToo Software
Peter Guthrie
Newbie
Posts: 25
Re: Camera visibilty - vraycam offsets
«
Reply #2 on:
March 18, 2013, 12:12:33 PM »
Did you try rendering that? It seems to work fine in the viewport, but not when rendering (you may need to use quite a big offset to get it to show the problem)
(I just noticed I'm on 4.01, will upgrade to 4.02 and check if it fixes it)
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Peter Guthrie
Newbie
Posts: 25
Re: Camera visibilty - vraycam offsets
«
Reply #3 on:
March 18, 2013, 12:20:33 PM »
same thing with 4.02
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iToo
Administrator
Hero Member
Posts: 4540
Re: Camera visibilty - vraycam offsets
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Reply #4 on:
March 18, 2013, 01:43:35 PM »
Yes, you're right... it doesn't work at render (i didn't tried that).
I don't know if the problem is ours or VrayPhisycalCamera is returning some wrong value. We will check it.
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Carlos Quintero
iToo Software
Peter Guthrie
Newbie
Posts: 25
Re: Camera visibilty - vraycam offsets
«
Reply #5 on:
March 18, 2013, 03:35:18 PM »
the most recent release of vray fixed a problem where the viewport representation of the offset didnt match the rendered output - maybe that affects things?
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Peter Guthrie
Newbie
Posts: 25
Re: Camera visibilty - vraycam offsets
«
Reply #6 on:
March 18, 2013, 03:46:34 PM »
Do I win something for finding a bug?
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iToo
Administrator
Hero Member
Posts: 4540
Re: Camera visibilty - vraycam offsets
«
Reply #7 on:
March 20, 2013, 12:51:45 PM »
I just wrote to ChaosGroup. There is a difference in some of the values returned by the camera at render time, compared with the viewport.
Quote from: Peter Guthrie on March 18, 2013, 03:46:34 PM
Do I win something for finding a bug?
Hopefully you win a patch... but not an eye patch ! (those are in other less recommendable forums).
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Carlos Quintero
iToo Software
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