Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: Peter Guthrie on March 17, 2013, 08:15:26 PM
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Would it be possible to make forest recognise vrayphysicalcam horizontal and vertical offsets? It works fine with a skew modifier on top of the vray cam to do the same thing, but not with the native vrayphyscam ones.
Thanks!
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As far i can see, camera clipping reacts correctly with the offset changes. Please, would you post a screenshot with the problem ?
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Did you try rendering that? It seems to work fine in the viewport, but not when rendering (you may need to use quite a big offset to get it to show the problem)
(I just noticed I'm on 4.01, will upgrade to 4.02 and check if it fixes it)
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same thing with 4.02
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Yes, you're right... it doesn't work at render (i didn't tried that).
I don't know if the problem is ours or VrayPhisycalCamera is returning some wrong value. We will check it.
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the most recent release of vray fixed a problem where the viewport representation of the offset didnt match the rendered output - maybe that affects things?
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Do I win something for finding a bug? :)
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I just wrote to ChaosGroup. There is a difference in some of the values returned by the camera at render time, compared with the viewport.
Do I win something for finding a bug? :)
Hopefully you win a patch... but not an eye patch ! (those are in other less recommendable forums). ;D