Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Peter Guthrie on March 17, 2013, 08:15:26 PM

Title: Camera visibilty - vraycam offsets
Post by: Peter Guthrie on March 17, 2013, 08:15:26 PM
Would it be possible to make forest recognise vrayphysicalcam horizontal and vertical offsets? It works fine with a skew modifier on top of the vray cam to do the same thing, but not with the native vrayphyscam ones.

Thanks!
Title: Re: Camera visibilty - vraycam offsets
Post by: iToo on March 18, 2013, 09:04:39 AM

As far i can see, camera clipping reacts correctly with the offset changes. Please, would you post a screenshot with the problem ?

Title: Re: Camera visibilty - vraycam offsets
Post by: Peter Guthrie on March 18, 2013, 12:12:33 PM
Did you try rendering that? It seems to work fine in the viewport, but not when rendering (you may need to use quite a big offset to get it to show the problem)

(I just noticed I'm on 4.01, will upgrade to 4.02 and check if it fixes it)
Title: Re: Camera visibilty - vraycam offsets
Post by: Peter Guthrie on March 18, 2013, 12:20:33 PM
same thing with 4.02
Title: Re: Camera visibilty - vraycam offsets
Post by: iToo on March 18, 2013, 01:43:35 PM

Yes, you're right... it doesn't work at render (i didn't tried that).

I don't know if the problem is ours or VrayPhisycalCamera is returning some wrong value. We will check it.

Title: Re: Camera visibilty - vraycam offsets
Post by: Peter Guthrie on March 18, 2013, 03:35:18 PM
the most recent release of vray fixed a problem where the viewport representation of the offset didnt match the rendered output - maybe that affects things?
Title: Re: Camera visibilty - vraycam offsets
Post by: Peter Guthrie on March 18, 2013, 03:46:34 PM
Do I win something for finding a bug? :)
Title: Re: Camera visibilty - vraycam offsets
Post by: iToo on March 20, 2013, 12:51:45 PM

I just wrote to ChaosGroup. There is a difference in some of the values returned by the camera at render time, compared with the viewport.

Do I win something for finding a bug? :)

Hopefully you win a patch... but not an eye patch ! (those are in other less recommendable forums). ;D