Forest Pack > Forest Pro (*)

Camera visibilty - vraycam offsets

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Peter Guthrie:
Would it be possible to make forest recognise vrayphysicalcam horizontal and vertical offsets? It works fine with a skew modifier on top of the vray cam to do the same thing, but not with the native vrayphyscam ones.

Thanks!

iToo:

As far i can see, camera clipping reacts correctly with the offset changes. Please, would you post a screenshot with the problem ?

Peter Guthrie:
Did you try rendering that? It seems to work fine in the viewport, but not when rendering (you may need to use quite a big offset to get it to show the problem)

(I just noticed I'm on 4.01, will upgrade to 4.02 and check if it fixes it)

Peter Guthrie:
same thing with 4.02

iToo:

Yes, you're right... it doesn't work at render (i didn't tried that).

I don't know if the problem is ours or VrayPhisycalCamera is returning some wrong value. We will check it.

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