Forest Pack > Forest Pro (*)
Camera visibilty - vraycam offsets
Peter Guthrie:
Would it be possible to make forest recognise vrayphysicalcam horizontal and vertical offsets? It works fine with a skew modifier on top of the vray cam to do the same thing, but not with the native vrayphyscam ones.
Thanks!
iToo:
As far i can see, camera clipping reacts correctly with the offset changes. Please, would you post a screenshot with the problem ?
Peter Guthrie:
Did you try rendering that? It seems to work fine in the viewport, but not when rendering (you may need to use quite a big offset to get it to show the problem)
(I just noticed I'm on 4.01, will upgrade to 4.02 and check if it fixes it)
Peter Guthrie:
same thing with 4.02
iToo:
Yes, you're right... it doesn't work at render (i didn't tried that).
I don't know if the problem is ours or VrayPhisycalCamera is returning some wrong value. We will check it.
Navigation
[0] Message Index
[#] Next page
Go to full version